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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim
{
public class AuthenticateSessionsBase
{
private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
public AuthenticateSessionsBase()
{
}
public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
{
AgentCircuitData validcircuit = null;
if (this.AgentCircuits.ContainsKey(circuitcode))
{
validcircuit = this.AgentCircuits[circuitcode];
}
AuthenticateResponse user = new AuthenticateResponse();
if (validcircuit == null)
{
//don't have this circuit code in our list
user.Authorised = false;
return (user);
}
if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
{
user.Authorised = true;
user.LoginInfo = new Login();
user.LoginInfo.Agent = agentID;
user.LoginInfo.Session = sessionID;
user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
user.LoginInfo.First = validcircuit.firstname;
user.LoginInfo.Last = validcircuit.lastname;
user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
}
else
{
// Invalid
user.Authorised = false;
}
return (user);
}
public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
{
if (this.AgentCircuits.ContainsKey(circuitCode))
{
this.AgentCircuits[circuitCode] = agentData;
}
else
{
this.AgentCircuits.Add(circuitCode, agentData);
}
}
public LLVector3 GetPosition(uint circuitCode)
{
LLVector3 vec = new LLVector3();
if (this.AgentCircuits.ContainsKey(circuitCode))
{
vec = this.AgentCircuits[circuitCode].startpos;
}
return vec;
}
}
}
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