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/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
namespace OpenSim
{
/// <summary>
/// Description of InventoryManager.
/// </summary>
public class InventoryManager
{
private System.Text.Encoding enc = System.Text.Encoding.ASCII;
public Dictionary<LLUUID, InventoryFolder> Folders;
public Dictionary<LLUUID, InventoryItem> Items;
private Server server;
private const uint FULL_MASK_PERMISSIONS = 2147483647;
/// <summary>
///
/// </summary>
/// <param name="serve"></param>
public InventoryManager(Server serve)
{
server=serve;
Folders=new Dictionary<LLUUID, InventoryFolder>();
Items=new Dictionary<LLUUID, InventoryItem>();
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
/// <param name="FolderID"></param>
/// <param name="Asset"></param>
/// <returns></returns>
public LLUUID AddToInventory(User_Agent_info UserInfo, LLUUID FolderID,AssetBase Asset)
{
if(this.Folders.ContainsKey(FolderID))
{
LLUUID NewItemID=LLUUID.Random();
InventoryItem Item=new InventoryItem();
Item.FolderID=FolderID;
Item.OwnerID=UserInfo.AgentID;
Item.AssetID=Asset.Full_ID;
Item.ItemID=NewItemID;
Item.Type=Asset.Type;
Item.Name=Asset.Name;
Item.Description=Asset.Description;
Item.InvType=Asset.InvType;
this.Items.Add(Item.ItemID,Item);
InventoryFolder Folder=Folders[Item.FolderID];
Folder.Items.Add(Item);
return(Item.ItemID);
}
else
{
return(null);
}
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
/// <param name="NewFolder"></param>
/// <returns></returns>
public bool CreateNewFolder(User_Agent_info UserInfo, LLUUID NewFolder)
{
InventoryFolder Folder=new InventoryFolder();
Folder.FolderID=NewFolder;
Folder.OwnerID=UserInfo.AgentID;
this.Folders.Add(Folder.FolderID,Folder);
return(true);
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="FetchDescend"></param>
public void FetchInventoryDescendents(User_Agent_info User_info,FetchInventoryDescendentsPacket FetchDescend)
{
if(FetchDescend.InventoryData.FetchItems)
{
if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID))
{
InventoryFolder Folder=this.Folders[FetchDescend.InventoryData.FolderID];
InventoryDescendentsPacket Descend=new InventoryDescendentsPacket();
Descend.AgentData.AgentID=User_info.AgentID;
Descend.AgentData.OwnerID=Folder.OwnerID;
Descend.AgentData.FolderID=FetchDescend.InventoryData.FolderID;
Descend.AgentData.Descendents=Folder.Items.Count;
Descend.AgentData.Version=Folder.Items.Count;
Descend.ItemData=new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
for(int i=0; i<Folder.Items.Count ; i++)
{
InventoryItem Item=Folder.Items[i];
Descend.ItemData[i]=new InventoryDescendentsPacket.ItemDataBlock();
Descend.ItemData[i].ItemID=Item.ItemID;
Descend.ItemData[i].AssetID=Item.AssetID;
Descend.ItemData[i].CreatorID=Item.CreatorID;
Descend.ItemData[i].BaseMask=FULL_MASK_PERMISSIONS;
Descend.ItemData[i].CreationDate=1000;
Descend.ItemData[i].Description=enc.GetBytes(Item.Description+"\0");
Descend.ItemData[i].EveryoneMask=FULL_MASK_PERMISSIONS;
Descend.ItemData[i].Flags=1;
Descend.ItemData[i].FolderID=Item.FolderID;
Descend.ItemData[i].GroupID=new LLUUID("00000000-0000-0000-0000-000000000000");
Descend.ItemData[i].GroupMask=FULL_MASK_PERMISSIONS;
Descend.ItemData[i].InvType=Item.InvType;
Descend.ItemData[i].Name=enc.GetBytes(Item.Name+"\0");
Descend.ItemData[i].NextOwnerMask=FULL_MASK_PERMISSIONS;
Descend.ItemData[i].OwnerID=Item.OwnerID;
Descend.ItemData[i].OwnerMask=FULL_MASK_PERMISSIONS;
Descend.ItemData[i].SalePrice=100;
Descend.ItemData[i].SaleType=0;
Descend.ItemData[i].Type=Item.Type;
Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000,0,Descend.ItemData[i].InvType,Descend.ItemData[i].Type,Descend.ItemData[i].AssetID ,Descend.ItemData[i].GroupID,100,Descend.ItemData[i].OwnerID,Descend.ItemData[i].CreatorID,Descend.ItemData[i].ItemID,Descend.ItemData[i].FolderID,FULL_MASK_PERMISSIONS,1,FULL_MASK_PERMISSIONS,FULL_MASK_PERMISSIONS,FULL_MASK_PERMISSIONS);
}
server.SendPacket(Descend,true,User_info);
}
}
else
{
Console.WriteLine("fetch subfolders");
}
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
public void FetchInventory(User_Agent_info User_info, FetchInventoryPacket FetchItems)
{
for(int i=0; i<FetchItems.InventoryData.Length; i++)
{
if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID))
{
InventoryItem Item=Items[FetchItems.InventoryData[i].ItemID];
FetchInventoryReplyPacket InventoryReply=new FetchInventoryReplyPacket();
InventoryReply.AgentData.AgentID=User_info.AgentID;
InventoryReply.InventoryData=new FetchInventoryReplyPacket.InventoryDataBlock[1];
InventoryReply.InventoryData[0]=new FetchInventoryReplyPacket.InventoryDataBlock();
InventoryReply.InventoryData[0].ItemID=Item.ItemID;
InventoryReply.InventoryData[0].AssetID=Item.AssetID;
InventoryReply.InventoryData[0].CreatorID=Item.CreatorID;
InventoryReply.InventoryData[0].BaseMask=FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].CreationDate=1000;
InventoryReply.InventoryData[0].Description=enc.GetBytes( Item.Description+"\0");
InventoryReply.InventoryData[0].EveryoneMask=FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].Flags=1;
InventoryReply.InventoryData[0].FolderID=Item.FolderID;
InventoryReply.InventoryData[0].GroupID=new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask=FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].InvType=Item.InvType;
InventoryReply.InventoryData[0].Name=enc.GetBytes(Item.Name+"\0");
InventoryReply.InventoryData[0].NextOwnerMask=FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].OwnerID=Item.OwnerID;
InventoryReply.InventoryData[0].OwnerMask=FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].SalePrice=100;
InventoryReply.InventoryData[0].SaleType=0;
InventoryReply.InventoryData[0].Type=Item.Type;
InventoryReply.InventoryData[0].CRC=libsecondlife.Helpers.InventoryCRC(1000,0,InventoryReply.InventoryData[0].InvType,InventoryReply.InventoryData[0].Type,InventoryReply.InventoryData[0].AssetID ,InventoryReply.InventoryData[0].GroupID,100,InventoryReply.InventoryData[0].OwnerID,InventoryReply.InventoryData[0].CreatorID,InventoryReply.InventoryData[0].ItemID,InventoryReply.InventoryData[0].FolderID,FULL_MASK_PERMISSIONS,1,FULL_MASK_PERMISSIONS,FULL_MASK_PERMISSIONS,FULL_MASK_PERMISSIONS);
server.SendPacket(InventoryReply,true,User_info);
}
}
}
}
public class InventoryFolder
{
public List<InventoryItem> Items;
//public List<InventoryFolder> Subfolders;
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ParentID;
public InventoryFolder()
{
Items=new List<InventoryItem>();
}
}
public class InventoryItem
{
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ItemID;
public LLUUID AssetID;
public LLUUID CreatorID=LLUUID.Zero;
public sbyte InvType;
public sbyte Type;
public string Name;
public string Description;
public InventoryItem()
{
}
}
}
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