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using System;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class LoginCommand : Command
{
public LoginCommand(TestClient testClient)
{
Name = "login";
Description = "Logs in another avatar";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
if (args.Length != 3 && args.Length != 4)
return "usage: login firstname lastname password [simname]";
SecondLife newClient = Client.ClientManager.Login(args);
if (newClient.Network.Connected)
{
return "Logged in " + newClient.ToString();
}
else
{
return "Failed to login: " + newClient.Network.LoginStatusMessage;
}
}
}
}
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