1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
|
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Xml;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
namespace libsecondlife.TestClient
{
public class LoginDetails
{
public string FirstName;
public string LastName;
public string Password;
public string StartLocation;
public string MasterName;
public LLUUID MasterKey;
}
public class StartPosition
{
public string sim;
public int x;
public int y;
public int z;
public StartPosition()
{
this.sim = null;
this.x = 0;
this.y = 0;
this.z = 0;
}
}
public class ClientManager
{
public Dictionary<LLUUID, SecondLife> Clients = new Dictionary<LLUUID, SecondLife>();
public Dictionary<Simulator, Dictionary<uint, Primitive>> SimPrims = new Dictionary<Simulator, Dictionary<uint, Primitive>>();
public bool Running = true;
string contactPerson = String.Empty;
private LLUUID resolvedMasterKey = LLUUID.Zero;
private ManualResetEvent keyResolution = new ManualResetEvent(false);
/// <summary>
///
/// </summary>
/// <param name="accounts"></param>
public ClientManager(List<LoginDetails> accounts, string c)
{
this.contactPerson = c;
foreach (LoginDetails account in accounts)
Login(account);
}
public ClientManager(List<LoginDetails> accounts, string c, string s)
{
this.contactPerson = c;
char sep = '/';
string[] startbits = s.Split(sep);
foreach (LoginDetails account in accounts)
{
account.StartLocation = NetworkManager.StartLocation(startbits[0], Int32.Parse(startbits[1]),
Int32.Parse(startbits[2]), Int32.Parse(startbits[3]));
Login(account);
}
}
public string ExportAvatarRestMethod( string request, string path, string param )
{
Console.WriteLine("Got a request to export an avatar!");
Console.WriteLine("Executing cloneprofile " + param);
DoCommandAll("cloneprofile " + param, null, null);
DoCommandAll("say copied avatar, preparing to upload to remote server...", null, null);
return "OK";
}
/// <summary>
///
/// </summary>
/// <param name="account"></param>
/// <returns></returns>
public TestClient Login(LoginDetails account)
{
// Check if this client is already logged in
foreach (TestClient c in Clients.Values)
{
if (c.Self.FirstName == account.FirstName && c.Self.LastName == account.LastName)
{
Logout(c);
break;
}
}
TestClient client = new TestClient(this);
// Optimize the throttle
client.Throttle.Wind = 0;
client.Throttle.Cloud = 0;
client.Throttle.Land = 1000000;
client.Throttle.Task = 1000000;
client.SimPrims = SimPrims;
client.MasterName = account.MasterName;
client.MasterKey = account.MasterKey;
if (!String.IsNullOrEmpty(account.StartLocation))
{
if (!client.Network.Login(account.FirstName, account.LastName, account.Password, "TestClient",
account.StartLocation, contactPerson))
{
Console.WriteLine("Failed to login " + account.FirstName + " " + account.LastName + ": " +
client.Network.LoginMessage);
}
}
else
{
if (!client.Network.Login(account.FirstName, account.LastName, account.Password, "TestClient",
contactPerson))
{
Console.WriteLine("Failed to login " + account.FirstName + " " + account.LastName + ": " +
client.Network.LoginStatusMessage);
}
}
if (client.Network.Connected)
{
if (account.MasterKey == LLUUID.Zero && !String.IsNullOrEmpty(account.MasterName))
{
Console.WriteLine("Resolving {0}'s UUID", account.MasterName);
// Find master's key from name
DirectoryManager.DirPeopleReplyCallback callback = new DirectoryManager.DirPeopleReplyCallback(KeyResolvHandler);
client.Directory.OnDirPeopleReply += callback;
client.Directory.StartPeopleSearch(DirectoryManager.DirFindFlags.People, account.MasterName);
if (keyResolution.WaitOne(TimeSpan.FromMinutes(1), false))
{
account.MasterKey = resolvedMasterKey;
Console.WriteLine("\"{0}\" resolved to {1}", account.MasterName, account.MasterKey);
}
else
{
Console.WriteLine("Unable to obtain UUID for \"{0}\". No master will be used. Try specifying a key with --masterkey.", account.MasterName);
}
client.Directory.OnDirPeopleReply -= callback;
keyResolution.Reset();
}
client.MasterKey = account.MasterKey;
Clients[client.Network.AgentID] = client;
Console.WriteLine("Logged in " + client.ToString());
}
return client;
}
private void KeyResolvHandler(LLUUID queryid, List<DirectoryManager.AgentSearchData> matches)
{
LLUUID master = matches[0].AgentID;
if (matches.Count > 1)
{
Console.WriteLine("Possible masters:");
for (int i = 0; i < matches.Count; ++i)
{
Console.WriteLine("{0}: {1}", i, matches[i].FirstName + " " + matches[i].LastName);
}
Console.Write("Ambiguous master, choose one:");
string read = Console.ReadLine();
while (read != null)
{
int choice = 0;
if (int.TryParse(read, out choice))
{
master = matches[choice].AgentID;
break;
}
else
{
Console.WriteLine("Responce misunderstood.");
Console.Write("Type the corresponding number:");
}
read = Console.ReadLine();
}
}
resolvedMasterKey = master;
keyResolution.Set();
}
/// <summary>
///
/// </summary>
/// <param name="args"></param>
/// <returns></returns>
public TestClient Login(string[] args)
{
LoginDetails account = new LoginDetails();
account.FirstName = args[0];
account.LastName = args[1];
account.Password = args[2];
if (args.Length == 4)
{
account.StartLocation = NetworkManager.StartLocation(args[3], 128, 128, 40);
}
return Login(account);
}
/// <summary>
///
/// </summary>
public void Run()
{
Console.WriteLine("Type quit to exit. Type help for a command list.");
while (Running)
{
PrintPrompt();
string input = Console.ReadLine();
DoCommandAll(input, null, null);
}
foreach (SecondLife client in Clients.Values)
{
if (client.Network.Connected)
client.Network.Logout();
}
}
private void PrintPrompt()
{
int online = 0;
foreach (SecondLife client in Clients.Values)
{
if (client.Network.Connected) online++;
}
Console.Write(online + " avatars online> ");
}
/// <summary>
///
/// </summary>
/// <param name="cmd"></param>
/// <param name="fromAgentID"></param>
/// <param name="imSessionID"></param>
public void DoCommandAll(string cmd, LLUUID fromAgentID, LLUUID imSessionID)
{
string[] tokens = cmd.Trim().Split(new char[] { ' ', '\t' });
string firstToken = tokens[0].ToLower();
if (tokens.Length == 0)
return;
if (firstToken == "login")
{
// Special login case: Only call it once, and allow it with
// no logged in avatars
string[] args = new string[tokens.Length - 1];
Array.Copy(tokens, 1, args, 0, args.Length);
Login(args);
}
else if (firstToken == "quit")
{
Quit();
Console.WriteLine("All clients logged out and program finished running.");
}
else
{
// make a copy of the clients list so that it can be iterated without fear of being changed during iteration
Dictionary<LLUUID, SecondLife> clientsCopy = new Dictionary<LLUUID, SecondLife>(Clients);
foreach (TestClient client in clientsCopy.Values)
client.DoCommand(cmd, fromAgentID, imSessionID);
}
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public void Logout(TestClient client)
{
Clients.Remove(client.Network.AgentID);
client.Network.Logout();
}
/// <summary>
///
/// </summary>
public void LogoutAll()
{
// make a copy of the clients list so that it can be iterated without fear of being changed during iteration
Dictionary<LLUUID, SecondLife> clientsCopy = new Dictionary<LLUUID, SecondLife>(Clients);
foreach (TestClient client in clientsCopy.Values)
Logout(client);
}
/// <summary>
///
/// </summary>
public void Quit()
{
LogoutAll();
Running = false;
// TODO: It would be really nice if we could figure out a way to abort the ReadLine here in so that Run() will exit.
}
}
}
|