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/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections;
using System.Text;
using System.IO;
using Axiom.MathLib;
using log4net;
namespace OpenSim
{
/// <summary>
/// Description of MainForm.
/// </summary>
public partial class Controller : ServerCallback {
[STAThread]
public static void Main( string[] args ) {
Controller c = new Controller();
while( true ) // fuckin' a
System.Threading.Thread.Sleep( 1000 );
}
public Server server;
public Logon _login;
private AgentManager Agent_Manager;
private PrimManager Prim_Manager;
// private TextureManager Texture_Manager;
private AssetManagement Asset_Manager;
private GridManager Grid_Manager;
private InventoryManager Inventory_Manager;
private LoginManager Login_Manager; //built in login server
private ulong time; //ticks
private Timer timer1 = new Timer();
public Controller() {
_login=new Logon(); // should create a list for these.
server = new Server( this );
Agent_Manager = new AgentManager( this.server );
Prim_Manager = new PrimManager( this.server );
// Texture_Manager = new TextureManager( this.server );
Asset_Manager = new AssetManagement( this.server );
Prim_Manager.Agent_Manager = Agent_Manager;
Agent_Manager.Prim_Manager = Prim_Manager;
Agent_Manager.Asset_Manager=Asset_Manager;
Inventory_Manager=new InventoryManager(this.server);
Asset_Manager.InventoryManager=Inventory_Manager;
// Asset_Manager.TextureMan=Texture_Manager;
Grid_Manager=new GridManager(this.server,Agent_Manager);
if(Globals.Instance.LoginSever)
{
Console.WriteLine("Starting login Server");
Login_Manager = new LoginManager(_login); // startup
Login_Manager.Startup(); // login server
}
timer1.Enabled = true;
timer1.Interval = 200;
timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
}
public void MainCallback( Packet pack, User_Agent_info User_info ) {
/*if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) {
//Log packet?
// System.Console.WriteLine(pack.Type);
//this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type;
}*/
//should replace with a switch
if( pack.Type == PacketType.AgentSetAppearance ) {
// System.Console.WriteLine(pack);
//this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type;
}
else if( pack.Type == PacketType.FetchInventory)
{
FetchInventoryPacket FetchInventory=(FetchInventoryPacket)pack;
Inventory_Manager.FetchInventory(User_info,FetchInventory);
}
else if( pack.Type == PacketType.FetchInventoryDescendents)
{
FetchInventoryDescendentsPacket Fetch=(FetchInventoryDescendentsPacket)pack;
Inventory_Manager.FetchInventoryDescendents(User_info,Fetch);
}
else if(pack.Type== PacketType.MapBlockRequest)
{
//int MinX, MinY, MaxX, MaxY;
MapBlockRequestPacket MapRequest=(MapBlockRequestPacket)pack;
this.Grid_Manager.RequestMapBlock(User_info,MapRequest.PositionData.MinX,MapRequest.PositionData.MinY,MapRequest.PositionData.MaxX,MapRequest.PositionData.MaxY);
}
else if(pack.Type== PacketType.CloseCircuit)
{
this.Agent_Manager.RemoveAgent(User_info);
}
else if(pack.Type== PacketType.MapLayerRequest)
{
this.Grid_Manager.RequestMapLayer(User_info);
}
else if((pack.Type== PacketType.TeleportRequest ) ||(pack.Type== PacketType.TeleportLocationRequest))
{
TeleportLocationRequestPacket Request=(TeleportLocationRequestPacket)pack;
this.Grid_Manager.RequestTeleport(User_info,Request);
}
else if( pack.Type == PacketType.TransferRequest ) {
TransferRequestPacket tran = (TransferRequestPacket)pack;
LLUUID id = new LLUUID( tran.TransferInfo.Params, 0 );
// if( ( id == new LLUUID( "66c41e39-38f9-f75a-024e-585989bfab73" ) ) || ( id == new LLUUID( "e0ee49b5a4184df8d3c9a65361fe7f49" ) ) ) {
Asset_Manager.AddAssetRequest( User_info, id, tran );
// }
}
else if( ( pack.Type == PacketType.StartPingCheck ) ) {
//reply to pingcheck
libsecondlife.Packets.StartPingCheckPacket startp = (libsecondlife.Packets.StartPingCheckPacket)pack;
libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket();
endping.PingID.PingID = startp.PingID.PingID;
server.SendPacket( endping, true, User_info );
}
else if( pack.Type == PacketType.CompleteAgentMovement ) {
// new client
Agent_Manager.AgentJoin( User_info );
}
else if( pack.Type == PacketType.RequestImage ) {
RequestImagePacket image_req = (RequestImagePacket)pack;
for( int i = 0; i < image_req.RequestImage.Length; i++ ) {
this.Asset_Manager.AddTextureRequest( User_info, image_req.RequestImage[ i ].Image );
}
}
else if( pack.Type == PacketType.RegionHandshakeReply ) {
//recieved regionhandshake so can now start sending info
Agent_Manager.SendInitialData( User_info );
//this.setuptemplates("objectupate164.dat",User_info,false);
}
else if( pack.Type == PacketType.ObjectAdd ) {
ObjectAddPacket ad = (ObjectAddPacket)pack;
Prim_Manager.CreatePrim( User_info, ad.ObjectData.RayEnd, ad );
//this.send_prim(User_info,ad.ObjectData.RayEnd, ad);
}
else if( pack.Type == PacketType.ObjectPosition ) {
//System.Console.WriteLine(pack.ToString());
}
else if( pack.Type == PacketType.MultipleObjectUpdate ) {
//System.Console.WriteLine(pack.ToString());
MultipleObjectUpdatePacket mupd = (MultipleObjectUpdatePacket)pack;
for( int i = 0; i < mupd.ObjectData.Length; i++ ) {
if( mupd.ObjectData[ i ].Type == 9 ) //change position
{
libsecondlife.LLVector3 pos = new LLVector3( mupd.ObjectData[ i ].Data, 0 );
// libsecondlife.LLQuaternion rot=new LLQuaternion(mupd.ObjectData[i].Data,12,true);
Prim_Manager.UpdatePrimPosition( User_info, pos, mupd.ObjectData[ i ].ObjectLocalID ,false ,libsecondlife.LLQuaternion.Identity);
//should update stored position of the prim
}
else if( mupd.ObjectData[ i ].Type == 10 )
{
//System.Console.WriteLine(mupd.ObjectData[ i ].Type);
//System.Console.WriteLine(mupd);
libsecondlife.LLVector3 pos = new LLVector3(100,100,22);
libsecondlife.LLQuaternion rot=new LLQuaternion(mupd.ObjectData[i].Data,0,true);
Prim_Manager.UpdatePrimPosition( User_info, pos, mupd.ObjectData[ i ].ObjectLocalID ,true ,rot);
}
}
}
else if( pack.Type == PacketType.AgentWearablesRequest ) {
Agent_Manager.SendIntialAvatarAppearance( User_info );
}
else if( pack.Type == PacketType.AgentUpdate )
{
AgentUpdatePacket ag = (AgentUpdatePacket)pack;
uint mask = ag.AgentData.ControlFlags & ( 1 );
AvatarData m_av = Agent_Manager.GetAgent( User_info.AgentID );
if( m_av != null ) {
if( m_av.Started ) {
if( mask == ( 1 ) ) {
if( !m_av.Walk ) {
//start walking
Agent_Manager.SendMoveCommand( User_info, false, m_av.Position.X, m_av.Position.Y, m_av.Position.Z, 0, ag.AgentData.BodyRotation );
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3( 1, 0, 0 );
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion( ag.AgentData.BodyRotation.W, ag.AgentData.BodyRotation.X, ag.AgentData.BodyRotation.Y, ag.AgentData.BodyRotation.Z );
Axiom.MathLib.Vector3 direc = q * v3;
direc.Normalize();
direc = direc * ( ( 0.03f ) * 128f );
m_av.Velocity.X = direc.x;
m_av.Velocity.Y = direc.y;
m_av.Velocity.Z = direc.z;
m_av.Walk = true;
}
}
else {
if( m_av.Walk ) {
//walking but key not pressed so need to stop
Agent_Manager.SendMoveCommand( User_info, true, m_av.Position.X, m_av.Position.Y, m_av.Position.Z, 0, ag.AgentData.BodyRotation );
m_av.Walk = false;
m_av.Velocity.X = 0;
m_av.Velocity.Y = 0;
m_av.Velocity.Z = 0;
}
}
}
}
}
else if( pack.Type == PacketType.ChatFromViewer ) {
ChatFromViewerPacket chat = (ChatFromViewerPacket)pack;
System.Text.Encoding enc = System.Text.Encoding.ASCII;
string myString = enc.GetString( chat.ChatData.Message );
if( myString != "" ) {
string[] comp = new string[ 10 ];
string delimStr = " , ";
char[] delimiter = delimStr.ToCharArray();
string line;
line = myString;
comp = line.Split( delimiter );
if( comp[ 0 ] == "pos" ) {
}
else if( comp[ 0 ] == "veloc" ) {
}
else {
Agent_Manager.SendChatMessage( User_info, line );
}
}
}
}
public void NewUserCallback( User_Agent_info UserInfo ) {
Console.WriteLine( "new user - {0} - has joined [session {1}]", UserInfo.AgentID.ToString(), UserInfo.SessionID.ToString() +"curcuit used"+UserInfo.circuitCode);
string first,last;
LLUUID Base,Inventory;
lock(_login)
{
first=_login.first;
last=_login.last;
Base=_login.BaseFolder;
Inventory=_login.InventoryFolder;
//should get agentid and sessionid so they can be checked.
}
Agent_Manager.NewAgent( UserInfo ,first,last,Base,Inventory);
//now because of the lack of Global account management (User server etc)
//we need to reset the names back to default incase a teleport happens
//which will not have a Login name set, so they will use default names
lock(_login)
{
_login.first="Test";
_login.last="User";
}
}
public void ErrorCallback( string text ) {
Console.WriteLine( "error report: {0}", text );
}
void Timer1Tick( object sender, System.EventArgs e ) {
this.time++;
Agent_Manager.UpdatePositions();
this.Asset_Manager.DoWork( time );
}
}
public class Logon
{
public string first="Test";
public string last="User";
public LLUUID Agent;
public LLUUID Session;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public Logon()
{
}
}
}
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