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/*
Copyright (c) 2007 Michael Wright

* Copyright (c) <year>, <copyright holder>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the <organization> nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

using System;
using System.Timers;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections;
using System.Text;
using System.IO;
using Axiom.MathLib;
using log4net;

namespace Second_server {
    /// <summary>
    /// Description of MainForm.
    /// </summary>
    public partial class Controller : Server_callback {



        [STAThread]
        public static void Main( string[] args ) {
            Controller c = new Controller();
            while( true ) // fuckin' a
                System.Threading.Thread.Sleep( 1000 );

        }
        public Server server;

        private Agent_Manager agent_man;
        private Prim_manager prim_man;
        private Texture_manager texture_man;
        private Asset_manager asset_man;
        private Login_manager login_man;  //built in login server
        private ulong time;  //ticks 
        private Timer timer1 = new Timer();
        

        public Controller() {
            server = new Server( this );
            agent_man = new Agent_Manager( this.server );
            prim_man = new Prim_manager( this.server );
            texture_man = new Texture_manager( this.server );
            asset_man = new Asset_manager( this.server );
            prim_man.agent_man = agent_man;
            agent_man.prim_man = prim_man;
            login_man = new Login_manager();  // startup 
            login_man.startup();  			// login server
            timer1.Enabled = true;
            timer1.Interval = 200;
            timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
             

        }
        public void main_callback( Packet pack, User_Agent_info User_info ) {
            if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) {
                System.Console.WriteLine(pack.Type);
                //this.richTextBox1.Text=this.richTextBox1.Text+"\n  "+pack.Type;
            }
            if( pack.Type == PacketType.AgentSetAppearance ) {
                System.Console.WriteLine(pack);
                //this.richTextBox1.Text=this.richTextBox1.Text+"\n  "+pack.Type;

            }
            if( pack.Type == PacketType.TransferRequest ) {
                TransferRequestPacket tran = (TransferRequestPacket)pack;
                LLUUID id = new LLUUID( tran.TransferInfo.Params, 0 );

                if( ( id == new LLUUID( "66c41e39-38f9-f75a-024e-585989bfab73" ) ) || ( id == new LLUUID( "e0ee49b5a4184df8d3c9a65361fe7f49" ) ) ) {
                    //System.Console.WriteLine(pack);
                    //System.Console.WriteLine(tran.TransferInfo.TransferID);
                    asset_man.add_request( User_info, id, tran );
                    //this.richTextBox1.Text=this.richTextBox1.Text+"\n  "+pack.Type;
                }

            }
            if( ( pack.Type == PacketType.StartPingCheck ) ) {
                //reply to pingcheck
                libsecondlife.Packets.StartPingCheckPacket startp = (libsecondlife.Packets.StartPingCheckPacket)pack;
                libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket();
                endping.PingID.PingID = startp.PingID.PingID;
                server.SendPacket( endping, true, User_info );
            }
            if( pack.Type == PacketType.CompleteAgentMovement ) {
                // new client	
                agent_man.Agent_join( User_info );
            }
            if( pack.Type == PacketType.RequestImage ) {
                RequestImagePacket image_req = (RequestImagePacket)pack;
                for( int i = 0; i < image_req.RequestImage.Length; i++ ) {
                    this.texture_man.add_request( User_info, image_req.RequestImage[ i ].Image );

                }
            }
            if( pack.Type == PacketType.RegionHandshakeReply ) {
                //recieved regionhandshake so can now start sending info
                agent_man.send_intial_data( User_info );
                //this.setuptemplates("objectupate164.dat",User_info,false);
            }
            if( pack.Type == PacketType.ObjectAdd ) {
                ObjectAddPacket ad = (ObjectAddPacket)pack;
                prim_man.create_prim( User_info, ad.ObjectData.RayEnd, ad );
                //this.send_prim(User_info,ad.ObjectData.RayEnd, ad);
            }
            if( pack.Type == PacketType.ObjectPosition ) {
                //System.Console.WriteLine(pack.ToString());
            }
            if( pack.Type == PacketType.MultipleObjectUpdate ) {
                //System.Console.WriteLine(pack.ToString());
                MultipleObjectUpdatePacket mupd = (MultipleObjectUpdatePacket)pack;

                for( int i = 0; i < mupd.ObjectData.Length; i++ ) {
                    if( mupd.ObjectData[ i ].Type == 9 ) //change position
					{
                        libsecondlife.LLVector3 pos = new LLVector3( mupd.ObjectData[ i ].Data, 0 );

                        prim_man.update_prim_position( User_info, pos.X, pos.Y, pos.Z, mupd.ObjectData[ i ].ObjectLocalID );
                        //should update stored position of the prim
                    }
                }
            }
            if( pack.Type == PacketType.AgentWearablesRequest ) {
                agent_man.send_intial_avatar_apper( User_info );
            }

            if( pack.Type == PacketType.AgentUpdate ) {
                AgentUpdatePacket ag = (AgentUpdatePacket)pack;
                uint mask = ag.AgentData.ControlFlags & ( 1 );
                Avatar_data m_av = agent_man.Get_Agent( User_info.AgentID );
                if( m_av != null ) {
                    if( m_av.started ) {
                        if( mask == ( 1 ) ) {
                            if( !m_av.walk ) {
                                //start walking
                                agent_man.send_move_command( User_info, false, m_av.pos.X, m_av.pos.Y, m_av.pos.Z, 0, ag.AgentData.BodyRotation );
                                Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3( 1, 0, 0 );
                                Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion( ag.AgentData.BodyRotation.W, ag.AgentData.BodyRotation.X, ag.AgentData.BodyRotation.Y, ag.AgentData.BodyRotation.Z );
                                Axiom.MathLib.Vector3 direc = q * v3;
                                direc.Normalize();
                                direc = direc * ( ( 0.03f ) * 128f );

                                m_av.vel.X = direc.x;
                                m_av.vel.Y = direc.y;
                                m_av.vel.Z = direc.z;
                                m_av.walk = true;
                            }
                        }
                        else {
                            if( m_av.walk ) {
                                //walking but key not pressed so need to stop
                                agent_man.send_move_command( User_info, true, m_av.pos.X, m_av.pos.Y, m_av.pos.Z, 0, ag.AgentData.BodyRotation );
                                m_av.walk = false;
                                m_av.vel.X = 0;
                                m_av.vel.Y = 0;
                                m_av.vel.Z = 0;
                            }
                        }
                    }
                }
            }

            if( pack.Type == PacketType.ChatFromViewer ) {
                ChatFromViewerPacket chat = (ChatFromViewerPacket)pack;
                System.Text.Encoding enc = System.Text.Encoding.ASCII;

                string myString = enc.GetString( chat.ChatData.Message );
                if( myString != "" ) {
                    string[] comp = new string[ 10 ];
                    string delimStr = " ,	";
                    char[] delimiter = delimStr.ToCharArray();
                    string line;

                    line = myString;
                    comp = line.Split( delimiter );
                    if( comp[ 0 ] == "pos" ) {
                    }
                    else if( comp[ 0 ] == "veloc" ) {
                    }
                    else {
                        agent_man.send_chat_message( User_info, line );

                    }
                }
            }
        }
        public void new_user( User_Agent_info User_info ) {
            Console.WriteLine( "new user - {0} - has joined [session {1}]", User_info.AgentID.ToString(), User_info.SessionID.ToString() );
            agent_man.New_Agent( User_info );
        }

        public void error( string text ) {
            Console.WriteLine( "error report: {0}", text );
        }

        void Timer1Tick( object sender, System.EventArgs e ) {
            this.time++;
            agent_man.tick();
            texture_man.Do_work( time );
        }
    }
}