aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/Controller.cs
blob: d0a17cf4216344b2e099b63f28e0e223c97492ae (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/


* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the <organization> nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

using System;
using System.Timers;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections;
using System.Text;
using System.IO;
using Axiom.MathLib;
using log4net;

namespace OpenSim
{
    /// <summary>
    /// Description of MainForm.
    /// </summary>
    public partial class Controller : ServerCallback 
    {

        [STAThread]
        public static void Main( string[] args ) 
        {
            Controller c = new Controller();
            while( true ) // fuckin' a
            System.Threading.Thread.Sleep( 1000 );
        }
        
        private Server _server;
		private Logon _login;
        private AgentManager _agentManager;
        private PrimManager _primManager;
        private AssetManagement _assetManager;
        private GridManager _gridManager;
        private InventoryManager _inventoryManager;
        private LoginManager _loginManager;  //built in login server
        private ulong time;  //ticks 
        private Timer timer1 = new Timer();
        private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
      
        public Controller() {
        	_login = new Logon();  // should create a list for these.
            _server = new Server( this );
            _agentManager = new AgentManager( this._server );
            _primManager = new PrimManager( this._server );
            _inventoryManager = new InventoryManager(this._server);
            _assetManager = new AssetManagement(this._server, _inventoryManager );
            _primManager.AgentManagement = _agentManager;
            _agentManager.Prim_Manager = _primManager;
            _agentManager.assetManager = _assetManager;
            _gridManager = new GridManager(this._server, _agentManager);
            
            if(Globals.Instance.LoginSever)
            {
            	Console.WriteLine("Starting login Server");
           		_loginManager = new LoginManager(_login);  // startup 
           		_loginManager.Startup();  			// login server
            }
            
           	timer1.Enabled = true;
            timer1.Interval = 200;
            timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
             

        }
        public void MainCallback( Packet pack, UserAgentInfo userInfo ) 
        {
        	
        	/*if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) {
             	//Log packet?
        		//System.Console.WriteLine(pack.Type);
                //this.richTextBox1.Text = this.richTextBox1.Text + "\n  " + pack.Type;
            }*/
        	
        	//should replace with a switch
            if( pack.Type == PacketType.AgentSetAppearance ) {
            	
            }
            else if (pack.Type == PacketType.AgentAnimation) 
            {
                AgentAnimationPacket AgentAni = (AgentAnimationPacket)pack;
                for (int i = 0; i < AgentAni.AnimationList.Length; i++)
                {
                    if (AgentAni.AnimationList[i].StartAnim)
                    {
                        _agentManager.UpdateAnim(userInfo, AgentAni.AnimationList[0].AnimID, 1);
                    }
                }
                
            }
            else if (pack.Type == PacketType.FetchInventory)
            {
                FetchInventoryPacket FetchInventory = (FetchInventoryPacket)pack;
                _inventoryManager.FetchInventory(userInfo, FetchInventory);
            }
            else if (pack.Type == PacketType.FetchInventoryDescendents)
            {
                FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)pack;
                _inventoryManager.FetchInventoryDescendents(userInfo, Fetch);
            }
            else if (pack.Type == PacketType.MapBlockRequest)
            {
                MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)pack;
                this._gridManager.RequestMapBlock(userInfo, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);

            }
            else if (pack.Type == PacketType.UUIDNameRequest)
            {
                UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)pack;
                UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
                nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];

                for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
                {
                    nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
                    nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
                    nameReply.UUIDNameBlock[i].FirstName = _enc.GetBytes("harry \0");  //for now send any name
                    nameReply.UUIDNameBlock[i].LastName = _enc.GetBytes("tom \0");	   //in future need to look it up		
                }

                _server.SendPacket(nameReply, true, userInfo);
            }
            else if (pack.Type == PacketType.CloseCircuit)
            {
                this._agentManager.RemoveAgent(userInfo);
            }
            else if (pack.Type == PacketType.MapLayerRequest)
            {
                this._gridManager.RequestMapLayer(userInfo);
            }
            else if ((pack.Type == PacketType.TeleportRequest) || (pack.Type == PacketType.TeleportLocationRequest))
            {
                TeleportLocationRequestPacket Request = (TeleportLocationRequestPacket)pack;
                this._gridManager.RequestTeleport(userInfo, Request);

            }
            else if (pack.Type == PacketType.TransferRequest)
            {
                TransferRequestPacket transfer = (TransferRequestPacket)pack;
                LLUUID id = new LLUUID(transfer.TransferInfo.Params, 0);
                _assetManager.AddAssetRequest(userInfo, id, transfer);
            }
            else if ((pack.Type == PacketType.StartPingCheck))
            {
                //reply to pingcheck
                libsecondlife.Packets.StartPingCheckPacket startping = (libsecondlife.Packets.StartPingCheckPacket)pack;
                libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket();
                endping.PingID.PingID = startping.PingID.PingID;
                _server.SendPacket(endping, true, userInfo);
            }
            else if (pack.Type == PacketType.CompleteAgentMovement)
            {
                _agentManager.AgentJoin(userInfo);
            }
            else if (pack.Type == PacketType.RequestImage)
            {
                RequestImagePacket imageRequest = (RequestImagePacket)pack;
                for (int i = 0; i < imageRequest.RequestImage.Length; i++)
                {
                    this._assetManager.AddTextureRequest(userInfo, imageRequest.RequestImage[i].Image);
                }
            }
            else if (pack.Type == PacketType.RegionHandshakeReply)
            {
                //recieved regionhandshake so can now start sending info
                _agentManager.SendInitialData(userInfo);
            }
            else if (pack.Type == PacketType.ObjectAdd)
            {
                ObjectAddPacket ad = (ObjectAddPacket)pack;
                _primManager.CreatePrim(userInfo, ad.ObjectData.RayEnd, ad);
            }
            else if (pack.Type == PacketType.ObjectPosition)
            {
                //System.Console.WriteLine(pack.ToString());
            }
            else if (pack.Type == PacketType.MultipleObjectUpdate)
            {
                MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)pack;

                for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
                {
                    if (multipleupdate.ObjectData[i].Type == 9) //change position
                    {
                        libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
                        _primManager.UpdatePrimPosition(userInfo, pos, multipleupdate.ObjectData[i].ObjectLocalID, false, libsecondlife.LLQuaternion.Identity);
                        //should update stored position of the prim
                    }
                    else if (multipleupdate.ObjectData[i].Type == 10)//rotation
                    {
                        libsecondlife.LLVector3 pos = new LLVector3(100, 100, 22);
                        libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
                        _primManager.UpdatePrimPosition(userInfo, pos, multipleupdate.ObjectData[i].ObjectLocalID, true, rot);
                    }
                }
            }
            else if (pack.Type == PacketType.AgentWearablesRequest)
            {
                _agentManager.SendIntialAvatarAppearance(userInfo);
            }
            else if (pack.Type == PacketType.AgentUpdate)
            {
                //	System.Console.WriteLine("agent update");
                AgentUpdatePacket agent = (AgentUpdatePacket)pack;
                uint mask = agent.AgentData.ControlFlags & (1);
                AvatarData avatar = _agentManager.GetAgent(userInfo.AgentID);
                avatar.CameraAtAxis = agent.AgentData.CameraAtAxis;
                avatar.CameraUpAxis = agent.AgentData.CameraUpAxis;
                avatar.CameraCenter = agent.AgentData.CameraCenter;
                avatar.far = agent.AgentData.Far;

                if (avatar != null)
                {
                    if (avatar.Started)
                    {
                        if (mask == (1))
                        {
                            if (!avatar.Walk)
                            {
                                //start walking
                                _agentManager.SendMoveCommand(userInfo, false, avatar.Position.X, avatar.Position.Y, avatar.Position.Z, 0, agent.AgentData.BodyRotation);
                                _agentManager.UpdateAnim(avatar.NetInfo, AgentManager.AnimsLLUUID["ANIM_AGENT_WALK"], 1);
                                Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
                                Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(agent.AgentData.BodyRotation.W, agent.AgentData.BodyRotation.X, agent.AgentData.BodyRotation.Y, agent.AgentData.BodyRotation.Z);
                                Axiom.MathLib.Vector3 direc = q * v3;
                                direc.Normalize();
                                direc = direc * ((0.03f) * 128f);

                                avatar.Velocity.X = direc.x;
                                avatar.Velocity.Y = direc.y;
                                avatar.Velocity.Z = direc.z;
                                avatar.Walk = true;
                            }
                        }
                        else
                        {
                            if (avatar.Walk)
                            {
                                //walking but key not pressed so need to stop
                                _agentManager.SendMoveCommand(userInfo, true, avatar.Position.X, avatar.Position.Y, avatar.Position.Z, 0, agent.AgentData.BodyRotation);
                                _agentManager.UpdateAnim(avatar.NetInfo, AgentManager.AnimsLLUUID["ANIM_AGENT_STAND"], 1);
                                avatar.Walk = false;
                                avatar.Velocity.X = 0;
                                avatar.Velocity.Y = 0;
                                avatar.Velocity.Z = 0;
                            }
                        }
                    }
                }
                else
                {

                }
            }
            else if (pack.Type == PacketType.ChatFromViewer)
            {
                ChatFromViewerPacket chat = (ChatFromViewerPacket)pack;
                System.Text.Encoding enc = System.Text.Encoding.ASCII;

                string myString = enc.GetString(chat.ChatData.Message);
                if (myString != "")
                {
                    string[] comp = new string[10];
                    string delimStr = " ,	";
                    char[] delimiter = delimStr.ToCharArray();
                    string line;

                    line = myString;
                    comp = line.Split(delimiter);
                    if (comp[0] == "pos")
                    {
                    }
                    else if (comp[0] == "veloc")
                    {
                    }
                    else
                    {
                        _agentManager.SendChatMessage(userInfo, line);
                    }
                }
            }
        }
        public void NewUserCallback(UserAgentInfo userInfo ) 
        {
            Console.WriteLine( "new user - {0} - has joined [session {1}]", userInfo.AgentID.ToString(), userInfo.SessionID.ToString() +"curcuit used"+userInfo.circuitCode);
            string first,last;
            LLUUID Base,Inventory;
            lock(_login)
             {
                first=_login.First;
                last=_login.Last;
                Base=_login.BaseFolder;
                Inventory=_login.InventoryFolder; 
                //should get agentid and sessionid so they can be checked.
             }
            _agentManager.NewAgent(userInfo, first, last, Base, Inventory);
            //now because of the lack of Global account management (User server etc)
            //we need to reset the names back to default incase a teleport happens 
            //which will not have a Login name set, so they will use default names
            lock(_login)
            {
                _login.First="Test";
                _login.Last="User";
            }
        }

        public void ErrorCallback( string text ) {
            Console.WriteLine( "error report: {0}", text );
        }

        void Timer1Tick( object sender, System.EventArgs e ) {
            this.time++;
            _agentManager.UpdatePositions();
            this._assetManager.DoWork( time );
        }
    }
    public class Logon
    {
    	public string First = "Test";
    	public string Last = "User";
    	public LLUUID Agent;
    	public LLUUID Session;
    	public LLUUID InventoryFolder;
    	public LLUUID BaseFolder;
    	public Logon()
    	{
    		
    	}
    }
}