using System; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; namespace libsecondlife.TestClient { public class DebugCommand : Command { public DebugCommand(TestClient testClient) { Name = "debug"; Description = "Turn debug messages on or off. Usage: debug [on/off]"; } public override string Execute(string[] args, LLUUID fromAgentID) { if (args.Length != 1) return "Usage: debug [on/off]"; if (args[0].ToLower() == "on") { Client.Settings.DEBUG = true; return "Debug logging is on"; } else if (args[0].ToLower() == "off") { Client.Settings.DEBUG = false; return "Debug logging is off"; } else { return "Usage: debug [on/off]"; } } } }