using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using System.Xml; using System.Xml.Serialization; using libsecondlife; using libsecondlife.Packets; using libsecondlife.InventorySystem; namespace libsecondlife.TestClient { public class WearCommand : Command { public WearCommand(TestClient testClient) { Name = "wear"; Description = "Wear an outfit folder from inventory. Usage: wear [outfit name]"; } public override string Execute(string[] args, LLUUID fromAgentID) { string target = String.Empty; for (int ct = 0; ct < args.Length; ct++) target = target + args[ct] + " "; target = target.TrimEnd(); InventoryFolder folder = Client.Inventory.getFolder(target); if (folder != null) { Client.Appearance.WearOutfit(folder); return "Outfit " + target + " worn."; } return "Unable to find: " + target; } } }