using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using System.Xml; using System.Xml.Serialization; using libsecondlife; using libsecondlife.Packets; using libsecondlife.InventorySystem; namespace libsecondlife.TestClient { public class DeleteFolderCommand : Command { public DeleteFolderCommand(TestClient testClient) { Name = "deleteFolder"; Description = "Deletes a folder from inventory."; } public override string Execute(string[] args, LLUUID fromAgentID) { return "Broken until someone fixes me"; //string target = String.Empty; //for (int ct = 0; ct < args.Length; ct++) // target = target + args[ct] + " "; //target = target.TrimEnd(); //Client.Inventory.DownloadInventory(); //InventoryFolder folder = Client.Inventory.getFolder(target); //if (folder != null) //{ // folder.Delete(); // return "Folder " + target + " deleted."; //} //return "Unable to find: " + target; } } }