/* Copyright (c) OpenSim project, http://osgrid.org/ * Copyright (c) , * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Threading; using libsecondlife; using libsecondlife.Packets; namespace OpenSim { /// /// /// public class Util { public static ulong UIntsToLong(uint X, uint Y) { return Helpers.UIntsToLong(X,Y); } public Util() { } } public class QueItem { public QueItem() { } public Packet Packet; public bool Incoming; } /* this is in IGridServer.cs, so there should be no reason for it to be here as well public class agentcircuitdata { public agentcircuitdata() { } public LLUUID AgentID; public LLUUID SessionID; public LLUUID SecureSessionID; public string firstname; public string lastname; public uint circuitcode; } */ public class BlockingQueue< T > { private Queue< T > _queue = new Queue< T >(); private object _queueSync = new object(); public void Enqueue(T value) { lock(_queueSync) { _queue.Enqueue(value); Monitor.Pulse(_queueSync); } } public T Dequeue() { lock(_queueSync) { if( _queue.Count < 1) Monitor.Wait(_queueSync); return _queue.Dequeue(); } } } }