/* Copyright (c) OpenSim project, http://osgrid.org/ * Copyright (c) , * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using Db4objects.Db4o; using libsecondlife; using OpenSim.world; namespace OpenSim { /// /// This class handles connection to the underlying database used for configuration of the region. /// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate /// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from /// what is hardcoded here and then saved into opensim.yap for future startups. /// public class SimConfig { public string RegionName; public uint RegionLocX; public uint RegionLocY; public ulong RegionHandle; public int IPListenPort; public string IPListenAddr; public bool sandbox; public string AssetURL=""; public string AssetSendKey=""; public string GridURL=""; public string GridSendKey=""; private IObjectContainer db; public void LoadDefaults() { string tempstring; Console.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings"); Console.Write("Name [OpenSim test]:"); tempstring=Console.ReadLine(); if(tempstring=="") { this.RegionName = "OpenSim test"; } else { this.RegionName = tempstring; } Console.Write("Grid location X [997]:"); tempstring=Console.ReadLine(); if(tempstring=="") { this.RegionLocX = 997; } else { this.RegionLocX = (uint)Convert.ToInt32(tempstring); } Console.Write("Grid location Y [996]:"); tempstring=Console.ReadLine(); if(tempstring=="") { this.RegionLocY = 996; } else { this.RegionLocY = (uint)Convert.ToInt32(tempstring); } Console.Write("Listen on UDP port for client connections [9000]:"); tempstring=Console.ReadLine(); if(tempstring=="") { this.IPListenPort = 9000; } else { this.IPListenPort = Convert.ToInt32(tempstring); } Console.Write("Listen on IP address for client connections [127.0.0.1]:"); tempstring=Console.ReadLine(); if(tempstring=="") { this.IPListenAddr = "127.0.0.1"; } else { this.IPListenAddr = tempstring; } Console.Write("Run in sandbox or grid mode? [sandbox]:"); tempstring=Console.ReadLine(); if(tempstring=="") { this.sandbox = true; } else if(tempstring=="grid"){ this.sandbox = false; } else if(tempstring=="sandbox"){ this.sandbox=true; } if(!this.sandbox) { Console.Write("Asset server URL:"); this.AssetURL=Console.ReadLine(); Console.Write("Key to send to asset server:"); this.AssetSendKey=Console.ReadLine(); Console.Write("Grid server URL:"); this.GridURL=Console.ReadLine(); Console.Write("Key to send to gridserver:"); this.GridSendKey=Console.ReadLine(); } this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256)); } public void InitConfig() { try { db = Db4oFactory.OpenFile("opensim.yap"); IObjectSet result = db.Get(typeof(SimConfig)); if(result.Count==1) { Console.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading"); foreach (SimConfig cfg in result) { this.RegionName = cfg.RegionName; this.RegionLocX = cfg.RegionLocX; this.RegionLocY = cfg.RegionLocY; this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256)); this.IPListenPort = cfg.IPListenPort; this.IPListenAddr = cfg.IPListenAddr; this.AssetURL = cfg.AssetURL; this.AssetSendKey = cfg.AssetSendKey; this.GridURL = cfg.GridURL; this.GridSendKey = cfg.GridSendKey; } } else { Console.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults"); LoadDefaults(); Console.WriteLine("Writing out default settings to local database"); db.Set(this); } } catch(Exception e) { db.Close(); Console.WriteLine("Config.cs:InitConfig() - Exception occured"); Console.WriteLine(e.ToString()); } Console.WriteLine("Sim settings loaded:"); Console.WriteLine("Name: " + this.RegionName); Console.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]"); Console.WriteLine("Region Handle: " + this.RegionHandle.ToString()); Console.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort); Console.WriteLine("Sandbox Mode? " + this.sandbox.ToString()); Console.WriteLine("Asset URL: " + this.AssetURL); Console.WriteLine("Asset key: " + this.AssetSendKey); Console.WriteLine("Grid URL: " + this.GridURL); Console.WriteLine("Grid key: " + this.GridSendKey); } public World LoadWorld() { Console.WriteLine("Config.cs:LoadWorld() - Looking for a world object in local DB"); // IObjectSet world_result = db.Get(typeof(OpenSim.world.World)); // if(world_result.Count==1) { // Console.WriteLine("Config.cs:LoadWorld() - Found an OpenSim.world.World object in local database, loading"); //return (World)world_result.Next(); // } else { Console.WriteLine("Config.cs:LoadWorld() - Could not find the world or too many worlds! Constructing blank one"); World blank = new World(); Console.WriteLine("Config.cs:LoadWorld() - Saving initial world state to disk"); //db.Set(blank); //db.Commit(); return blank; // } } public void LoadFromGrid() { Console.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!"); // TODO: Make this crap work } public void Shutdown() { db.Close(); } } }