/* Copyright (c) OpenSim project, http://osgrid.org/ * Copyright (c) , * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using Db4objects.Db4o; using libsecondlife; using OpenSim.world; namespace OpenSim { /// /// This class handles connection to the underlying database used for configuration of the region. /// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate /// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from /// what is hardcoded here and then saved into opensim.yap for future startups. /// public class SimConfig { public string RegionName; public uint RegionLocX; public uint RegionLocY; public ulong RegionHandle; public int IPListenPort; public string IPListenAddr; public bool sandbox; public string AssetURL=""; public string AssetSendKey=""; public string GridURL=""; public string GridSendKey=""; private IObjectContainer db; public void LoadDefaults() { string tempstring; OpenSim_Main.localcons.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings"); this.RegionName=OpenSim_Main.localcons.CmdPrompt("Name [OpenSim test]: ","OpenSim test"); this.RegionLocX=(uint)Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("Grid Location X [997]: ","997")); this.RegionLocY=(uint)Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("Grid Location Y [996]: ","996")); this.IPListenPort=Convert.ToInt32(OpenSim_Main.localcons.CmdPrompt("UDP port for client connections [9000]: ","9000")); this.IPListenAddr=OpenSim_Main.localcons.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1"); tempstring=OpenSim_Main.localcons.CmdPrompt("Run in sandbox or grid mode? [sandbox]: ","sandbox", "sandbox", "grid"); if(tempstring=="grid"){ this.sandbox = false; } else if(tempstring=="sandbox"){ this.sandbox=true; } if(!this.sandbox) { this.AssetURL=OpenSim_Main.localcons.CmdPrompt("Asset server URL: "); this.AssetSendKey=OpenSim_Main.localcons.CmdPrompt("Asset server key: "); this.GridURL=OpenSim_Main.localcons.CmdPrompt("Grid server URL: "); this.GridSendKey=OpenSim_Main.localcons.CmdPrompt("Grid server key: "); } this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256)); } public void InitConfig() { try { db = Db4oFactory.OpenFile("opensim.yap"); IObjectSet result = db.Get(typeof(SimConfig)); if(result.Count==1) { OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading"); foreach (SimConfig cfg in result) { this.RegionName = cfg.RegionName; this.RegionLocX = cfg.RegionLocX; this.RegionLocY = cfg.RegionLocY; this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256)); this.IPListenPort = cfg.IPListenPort; this.IPListenAddr = cfg.IPListenAddr; this.AssetURL = cfg.AssetURL; this.AssetSendKey = cfg.AssetSendKey; this.GridURL = cfg.GridURL; this.GridSendKey = cfg.GridSendKey; } } else { OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults"); LoadDefaults(); OpenSim_Main.localcons.WriteLine("Writing out default settings to local database"); db.Set(this); } } catch(Exception e) { db.Close(); OpenSim_Main.localcons.WriteLine("Config.cs:InitConfig() - Exception occured"); OpenSim_Main.localcons.WriteLine(e.ToString()); } OpenSim_Main.localcons.WriteLine("Sim settings loaded:"); OpenSim_Main.localcons.WriteLine("Name: " + this.RegionName); OpenSim_Main.localcons.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]"); OpenSim_Main.localcons.WriteLine("Region Handle: " + this.RegionHandle.ToString()); OpenSim_Main.localcons.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort); OpenSim_Main.localcons.WriteLine("Sandbox Mode? " + this.sandbox.ToString()); OpenSim_Main.localcons.WriteLine("Asset URL: " + this.AssetURL); OpenSim_Main.localcons.WriteLine("Asset key: " + this.AssetSendKey); OpenSim_Main.localcons.WriteLine("Grid URL: " + this.GridURL); OpenSim_Main.localcons.WriteLine("Grid key: " + this.GridSendKey); } public World LoadWorld() { OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Looking for a world object in local DB"); // IObjectSet world_result = db.Get(typeof(OpenSim.world.World)); // if(world_result.Count==1) { // OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Found an OpenSim.world.World object in local database, loading"); //return (World)world_result.Next(); // } else { OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Could not find the world or too many worlds! Constructing blank one"); World blank = new World(); OpenSim_Main.localcons.WriteLine("Config.cs:LoadWorld() - Saving initial world state to disk"); //db.Set(blank); //db.Commit(); return blank; // } } public void LoadFromGrid() { OpenSim_Main.localcons.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!"); // TODO: Make this crap work } public void Shutdown() { db.Close(); } } }