/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* exercise the C interface */ #include #include "ode/ode.h" #include "drawstuff/drawstuff.h" #ifdef _MSC_VER #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints #endif /* select correct drawing functions */ #ifdef dDOUBLE #define dsDrawBox dsDrawBoxD #define dsDrawSphere dsDrawSphereD #define dsDrawCylinder dsDrawCylinderD #define dsDrawCapsule dsDrawCapsuleD #endif /* some constants */ #define NUM 10 /* number of boxes */ #define SIDE (0.2) /* side length of a box */ #define MASS (1.0) /* mass of a box */ #define RADIUS (0.1732f) /* sphere radius */ /* dynamics and collision objects */ static dWorldID world; static dSpaceID space; static dBodyID body[NUM]; static dJointID joint[NUM-1]; static dJointGroupID contactgroup; static dGeomID sphere[NUM]; /* this is called by dSpaceCollide when two objects in space are * potentially colliding. */ static void nearCallback (void *data, dGeomID o1, dGeomID o2) { /* exit without doing anything if the two bodies are connected by a joint */ dBodyID b1,b2; dContact contact; b1 = dGeomGetBody(o1); b2 = dGeomGetBody(o2); if (b1 && b2 && dAreConnected (b1,b2)) return; contact.surface.mode = 0; contact.surface.mu = 0.1; contact.surface.mu2 = 0; if (dCollide (o1,o2,1,&contact.geom,sizeof(dContactGeom))) { dJointID c = dJointCreateContact (world,contactgroup,&contact); dJointAttach (c,b1,b2); } } /* start simulation - set viewpoint */ static void start() { static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; dsSetViewpoint (xyz,hpr); } /* simulation loop */ static void simLoop (int pause) { int i; if (!pause) { static double angle = 0; angle += 0.05; dBodyAddForce (body[NUM-1],0,0,1.5*(sin(angle)+1.0)); dSpaceCollide (space,0,&nearCallback); dWorldStep (world,0.05); /* remove all contact joints */ dJointGroupEmpty (contactgroup); } dsSetColor (1,1,0); dsSetTexture (DS_WOOD); for (i=0; i