/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* functions supplied and used by the platform specific code */ #ifndef __DS_INTERNAL_H #define __DS_INTERNAL_H #include "drawstuff/drawstuff.h" // supplied by platform specific code void dsPlatformSimLoop (int window_width, int window_height, dsFunctions *fn, int initial_pause); // used by platform specific code void dsStartGraphics (int width, int height, dsFunctions *fn); void dsDrawFrame (int width, int height, dsFunctions *fn, int pause); void dsStopGraphics(); void dsMotion (int mode, int deltax, int deltay); int dsGetShadows(); void dsSetShadows (int a); int dsGetTextures(); void dsSetTextures (int a); #endif