#pragma once #include "Joint.h" #include "CommonMgd.h" namespace ODEManaged { __gc public class JointHinge2 : public Joint { public: //Constructors JointHinge2 (void); JointHinge2 (World &world); JointHinge2 (World &world, JointGroup &jointGroup); //Destructors virtual ~JointHinge2 (void); //Methods //Overloaded Hinge.Create void Create (World &world, JointGroup &jointGroup); void Create (World &world); void SetAnchor (double x, double y, double z); Vector3 GetAnchor (void); void SetAxis1 (double x, double y, double z); Vector3 GetAxis1 (void); void SetAxis2 (double x, double y, double z); Vector3 GetAxis2 (void); double GetAngle1 (void); double GetAngle1Rate (void); //double GetAngle2 (void); double GetAngle2Rate (void); void Attach (Body &body1, Body &body2); void Attach( Body &body1); }; }