#pragma once #include "Joint.h" namespace ODEManaged { __gc public class JointBall : public Joint { public: //Constructors JointBall(void); JointBall(World &world); JointBall(World &world, JointGroup &jointGroup); //Destructors virtual ~JointBall(void); //Methods //Overloaded Create void Create(World &world, JointGroup &jointGroup); void Create(World &world); //Overloaded Attach void Attach(Body &body1, Body &body2); void Attach(Body &body1); void SetAnchor(double x, double y, double z); Vector3 GetAnchor(void); }; }