#pragma once #include "Joint.h" namespace ODEManaged { __gc public class JointAMotor : public Joint { public: //Constructors JointAMotor (void); JointAMotor (World &world); JointAMotor (World &world, JointGroup &jointGroup); //Destructor virtual ~JointAMotor (void); //Methods //Basic Stuff //Overloaded Create void Create (World &world, JointGroup &jointGroup); void Create (World &world); void SetNumAxes (int num); int GetNumAxes (void); void SetAxis (int anum, int rel, double x, double y, double z); Vector3 GetAxis (int anum); void SetAngle (int anum, double angle); double GetAngle (int anum); void SetMode (int mode); int GetMode (void); int GetAxisRel (int anum); double GetAngleRate (int anum); //Overloaded Attach void Attach (Body &body1, Body &body2); void Attach (Body &body1); //Movement Parameters void SetParam (int parameter, double value); double GetParam (int parameter); }; }