#include "StdAfx.h" #include #include "World.h" namespace ODEManaged { //Constructor World::World(void) { /*dWorldID _temp = dWorldCreate(); _id = _temp;*/ _id = dWorldCreate(); } //Destructor World::~World(void) { dWorldDestroy(this->_id); } //Methods //Id dWorldID World::Id() { return _id; } //SetGravity void World::SetGravity(double x, double y, double z) { dWorldSetGravity(this->_id, x, y, z); } //Overloaded GetGravity Vector3 World::GetGravity(void) { Vector3 retVal; dVector3 temp; dWorldGetGravity(this->_id, temp); retVal.x = temp[0]; retVal.y = temp[1]; retVal.z = temp[2]; return retVal; } void World::GetGravity(double gravity __gc[]) { dVector3 temp; dWorldGetGravity(this->_id, temp); gravity[0] = temp[0]; gravity[1] = temp[1]; gravity[2] = temp[2]; } //Step void World::Step(double stepSize) { dWorldStep(this->_id, stepSize); } }