public class OpenSimAPI {

 	public static int GetEntityID()
    {
    	return 0;
    }
    
    public static int GetRandomAvatarID()
    {
    	return 0;
    }
    
	public static float GetEntityPositionX(int id)
	{
		return 0.0f;
	}
	
	public static float GetEntityPositionY(int id)
	{
		return 0.0f;
	}

	public static float GetEntityPositionZ(int id)
	{
		return 0.0f;
	}
	
	public static void SetEntityPosition(int id, float x, float y, float z)
    {

    }


}