[Startup] gridmode = false ; Select a mesher here. ZeroMesher is save and fast. ; ZeroMesher also means that the physics engine models the physics of prims ; sticking to the basic shapes the engine does support. Usually this is only a box. ; Meshmerizer gives a better handling of complex prims by using triangle meshes. ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way ; meshing = ZeroMesher ;meshing = Meshmerizer ; Choose one of the physics engines below physics = basicphysics ;physics = POS ;physics = OpenDynamicsEngine ;physics = modified_BulletX ; *** Prim Storage - only leave one storage_plugin uncommented *** ; --- The NullStorage stores nothing - effectively disabling persistence: ; storage_plugin = "OpenSim.DataStore.NullStorage.dll" ; --- To use sqlite as region storage: storage_plugin = "OpenSim.Framework.Data.SQLite.dll" storage_connection_string="URI=file:OpenSim.db,version=3"; ; --- To use MySQL storage, supply your own connectionstring (this is only an example): ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. ; storage_plugin="OpenSim.Framework.Data.MySQL.dll" ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; ; turn on experimental storage of prim inventories in the region database ; more details of the current state of this can be found at ; ; http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence ; storage_prim_inventories_experimental = false startup_console_commands_file = "startup_commands.txt" shutdown_console_commands_file = "shutdown_commands.txt" serverside_object_permissions = false ; Select the type of database to use for asset storage ;asset_database = "db4o" asset_database = "sqlite" ;asset_database = "grid" ;asset_database = "mssql" verbose = true ; ScriptEngine script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll ;Experimental remote ScriptServer plugin: ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true. physical_prim = true ; To run a script every few minutes, set the script filename here ; timer_Script = "filename" [StandAlone] accounts_authenticate = true welcome_message = "Welcome to OpenSim" inventory_plugin = "OpenSim.Framework.Data.SQLite.dll" ; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll" userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll" default_location_x = 1000 default_location_y = 1000 dump_assets_to_file = false [Network] http_listener_port = 9000 remoting_listener_port = 8895 ; Uncomment below to enable llRemoteData/remote channels ; remoteDataPort = 20800 grid_server_url = "http://127.0.0.1:8001" grid_send_key = "null" grid_recv_key = "null" user_server_url = "http://127.0.0.1:8002" user_send_key = "null" user_recv_key = "null" asset_server_url = "http://127.0.0.1:8003" inventory_server_url = "http://127.0.0.1:8004" [Chat] whisper_distance = 10 say_distance = 30 shout_distance = 100 ; Uncomment the following for IRC bridge ; experimental, so if it breaks... keep both parts... yada yada ; also, not good error detection when it fails ;[IRC] ;server = name.of.irc.server.on.the.net ;nick = OpenSimBotNameProbablyMakeThisShorter ;channel = #the_irc_channel_you_want_to_connect_to ; Uncomment the following to control the progression of daytime ; in the Sim. The defaults are what is shown below ;[Sun] ; number of wall clock hours for an opensim day. 24.0 would mean realtime ;day_length = 0.5 ; send a Sun update ever frame_rate # of frames. A lower number will ; make for smoother sun transition at the cost of network ;frame_rate = 100