/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Runtime.Serialization.Formatters.Binary; using OpenSim.Framework.Console; namespace OpenSim.ApplicationPlugins.LoadBalancer { public class StateObject { public Socket workSocket = null; public const int BufferSize = 2048; public byte[] buffer = new byte[BufferSize]; public MemoryStream ms_ptr = new MemoryStream(); public InternalPacketHeader header = null; } public class AsynchronousSocketListener { public static string data = null; public static ManualResetEvent allDone = new ManualResetEvent(false); #region KIRYU public delegate void PacketRecieveHandler(InternalPacketHeader header, byte[] buff); public static PacketRecieveHandler PacketHandler = null; #endregion public AsynchronousSocketListener() { } public static void StartListening(int port) { IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port); Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp ); try { listener.Bind(localEndPoint); listener.Listen(100); while (true) { allDone.Reset(); listener.BeginAccept( new AsyncCallback(AcceptCallback), listener ); allDone.WaitOne(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } /* Console.WriteLine("\nPress ENTER to continue..."); Console.Read(); */ } public static void AcceptCallback(IAsyncResult ar) { allDone.Set(); Socket listener = (Socket) ar.AsyncState; Socket handler = listener.EndAccept(ar); StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state); } public static void ReadCallback(IAsyncResult ar) { String content = String.Empty; StateObject state = (StateObject) ar.AsyncState; Socket handler = state.workSocket; try { int bytesRead = handler.EndReceive(ar); //MainLog.Instance.Verbose("TCPSERVER", "Received packet [{0}]", bytesRead); if (bytesRead > 0) { state.ms_ptr.Write(state.buffer, 0, bytesRead); } else { //MainLog.Instance.Verbose("TCPSERVER", "Connection terminated"); return; } long rest_size = state.ms_ptr.Length; long current_pos = 0; while (rest_size > TcpClient.internalPacketHeaderSize) { if ((state.header == null) && (rest_size >= TcpClient.internalPacketHeaderSize)) { //MainLog.Instance.Verbose("TCPSERVER", "Processing header"); // reading header state.header = new InternalPacketHeader(); byte[] headerbytes = new byte[TcpClient.internalPacketHeaderSize]; state.ms_ptr.Position = current_pos; state.ms_ptr.Read(headerbytes, 0, TcpClient.internalPacketHeaderSize); state.ms_ptr.Seek(0, SeekOrigin.End); state.header.FromBytes(headerbytes); } if ((state.header != null) && (rest_size >= state.header.numbytes + TcpClient.internalPacketHeaderSize)) { //MainLog.Instance.Verbose("TCPSERVER", "Processing body"); // reading body byte[] packet = new byte[state.header.numbytes]; state.ms_ptr.Position = current_pos + TcpClient.internalPacketHeaderSize; state.ms_ptr.Read(packet, 0, state.header.numbytes); /* for(int i=0; i