/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading; using OpenMetaverse; using log4net; using log4net.Appender; using log4net.Core; using log4net.Repository; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; using pCampBot.Interfaces; namespace pCampBot { /// /// Thread/Bot manager for the application /// public class BotManager { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public const int DefaultLoginDelay = 5000; /// /// Delay between logins of multiple bots. /// /// TODO: This value needs to be configurable by a command line argument. public int LoginDelay { get; set; } /// /// Command console /// protected CommandConsole m_console; /// /// Controls whether bots start out sending agent updates on connection. /// public bool BotsInitSendAgentUpdates { get; set; } /// /// Created bots, whether active or inactive. /// protected List m_lBot; /// /// Random number generator. /// public Random Rng { get; private set; } /// /// Track the assets we have and have not received so we don't endlessly repeat requests. /// public Dictionary AssetsReceived { get; private set; } /// /// The regions that we know about. /// public Dictionary RegionsKnown { get; private set; } /// /// Constructor Creates MainConsole.Instance to take commands and provide the place to write data /// public BotManager() { BotsInitSendAgentUpdates = true; LoginDelay = DefaultLoginDelay; Rng = new Random(Environment.TickCount); AssetsReceived = new Dictionary(); RegionsKnown = new Dictionary(); m_console = CreateConsole(); MainConsole.Instance = m_console; // Make log4net see the console // ILoggerRepository repository = LogManager.GetRepository(); IAppender[] appenders = repository.GetAppenders(); OpenSimAppender consoleAppender = null; foreach (IAppender appender in appenders) { if (appender.Name == "Console") { consoleAppender = (OpenSimAppender)appender; consoleAppender.Console = m_console; break; } } m_console.Commands.AddCommand("bot", false, "shutdown", "shutdown", "Shutdown bots and exit", HandleShutdown); m_console.Commands.AddCommand("bot", false, "quit", "quit", "Shutdown bots and exit", HandleShutdown); m_console.Commands.AddCommand("bot", false, "show regions", "show regions", "Show regions known to bots", HandleShowRegions); m_console.Commands.AddCommand("bot", false, "show bots", "show bots", "Shows the status of all bots", HandleShowStatus); // m_console.Commands.AddCommand("bot", false, "add bots", // "add bots ", // "Add more bots", HandleAddBots); m_lBot = new List(); } /// /// Startup number of bots specified in the starting arguments /// /// How many bots to start up /// The configuration for the bots to use public void dobotStartup(int botcount, IConfig startupConfig) { string firstName = startupConfig.GetString("firstname"); string lastNameStem = startupConfig.GetString("lastname"); string password = startupConfig.GetString("password"); string loginUri = startupConfig.GetString("loginuri"); string wearSetting = startupConfig.GetString("wear", "no"); HashSet behaviourSwitches = new HashSet(); Array.ForEach( startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b)); MainConsole.Instance.OutputFormat( "[BOT MANAGER]: Starting {0} bots connecting to {1}, named {2} {3}_", botcount, loginUri, firstName, lastNameStem); MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay); MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", BotsInitSendAgentUpdates); for (int i = 0; i < botcount; i++) { string lastName = string.Format("{0}_{1}", lastNameStem, i); // We must give each bot its own list of instantiated behaviours since they store state. List behaviours = new List(); // Hard-coded for now if (behaviourSwitches.Contains("c")) behaviours.Add(new CrossBehaviour()); if (behaviourSwitches.Contains("g")) behaviours.Add(new GrabbingBehaviour()); if (behaviourSwitches.Contains("n")) behaviours.Add(new NoneBehaviour()); if (behaviourSwitches.Contains("p")) behaviours.Add(new PhysicsBehaviour()); if (behaviourSwitches.Contains("t")) behaviours.Add(new TeleportBehaviour()); StartBot(this, behaviours, firstName, lastName, password, loginUri, wearSetting); } } // /// // /// Add additional bots (and threads) to our bot pool // /// // /// How Many of them to add // public void addbots(int botcount) // { // int len = m_td.Length; // Thread[] m_td2 = new Thread[len + botcount]; // for (int i = 0; i < len; i++) // { // m_td2[i] = m_td[i]; // } // m_td = m_td2; // int newlen = len + botcount; // for (int i = len; i < newlen; i++) // { // startupBot(Config); // } // } /// /// This starts up the bot and stores the thread for the bot in the thread array /// /// /// Behaviours for this bot to perform. /// First name /// Last name /// Password /// Login URI /// public void StartBot( BotManager bm, List behaviours, string firstName, string lastName, string password, string loginUri, string wearSetting) { MainConsole.Instance.OutputFormat( "[BOT MANAGER]: Starting bot {0} {1}, behaviours are {2}", firstName, lastName, string.Join(",", behaviours.ConvertAll(b => b.Name).ToArray())); Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri); pb.wear = wearSetting; pb.Client.Settings.SEND_AGENT_UPDATES = BotsInitSendAgentUpdates; pb.OnConnected += handlebotEvent; pb.OnDisconnected += handlebotEvent; lock (m_lBot) m_lBot.Add(pb); Thread pbThread = new Thread(pb.startup); pbThread.Name = pb.Name; pbThread.IsBackground = true; pbThread.Start(); // Stagger logins Thread.Sleep(LoginDelay); } /// /// High level connnected/disconnected events so we can keep track of our threads by proxy /// /// /// private void handlebotEvent(Bot callbot, EventType eventt) { switch (eventt) { case EventType.CONNECTED: m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Connected"); break; case EventType.DISCONNECTED: m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Disconnected"); lock (m_lBot) { if (m_lBot.TrueForAll(b => b.ConnectionState == ConnectionState.Disconnected)) Environment.Exit(0); break; } } } /// /// Shut down all bots /// /// /// We launch each shutdown on its own thread so that a slow shutting down bot doesn't hold up all the others. /// public void doBotShutdown() { lock (m_lBot) { foreach (Bot bot in m_lBot) { Bot thisBot = bot; Util.FireAndForget(o => thisBot.shutdown()); } } } /// /// Standard CreateConsole routine /// /// protected CommandConsole CreateConsole() { return new LocalConsole("pCampbot"); } private void HandleShutdown(string module, string[] cmd) { m_log.Info("[BOTMANAGER]: Shutting down bots"); doBotShutdown(); } private void HandleShowRegions(string module, string[] cmd) { string outputFormat = "{0,-30} {1, -20} {2, -5} {3, -5}"; MainConsole.Instance.OutputFormat(outputFormat, "Name", "Handle", "X", "Y"); lock (RegionsKnown) { foreach (GridRegion region in RegionsKnown.Values) { MainConsole.Instance.OutputFormat( outputFormat, region.Name, region.RegionHandle, region.X, region.Y); } } } private void HandleShowStatus(string module, string[] cmd) { string outputFormat = "{0,-30} {1, -30} {2,-14}"; MainConsole.Instance.OutputFormat(outputFormat, "Name", "Region", "Status"); Dictionary totals = new Dictionary(); foreach (object o in Enum.GetValues(typeof(ConnectionState))) totals[(ConnectionState)o] = 0; lock (m_lBot) { foreach (Bot pb in m_lBot) { Simulator currentSim = pb.Client.Network.CurrentSim; totals[pb.ConnectionState]++; MainConsole.Instance.OutputFormat( outputFormat, pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState); } } ConsoleDisplayList cdl = new ConsoleDisplayList(); foreach (KeyValuePair kvp in totals) cdl.AddRow(kvp.Key, kvp.Value); MainConsole.Instance.OutputFormat("\n{0}", cdl.ToString()); } /* private void HandleQuit(string module, string[] cmd) { m_console.Warn("DANGER", "This should only be used to quit the program if you've already used the shutdown command and the program hasn't quit"); Environment.Exit(0); } */ // // private void HandleAddBots(string module, string[] cmd) // { // int newbots = 0; // // if (cmd.Length > 2) // { // Int32.TryParse(cmd[2], out newbots); // } // if (newbots > 0) // addbots(newbots); // } internal void Grid_GridRegion(object o, GridRegionEventArgs args) { lock (RegionsKnown) { GridRegion newRegion = args.Region; if (RegionsKnown.ContainsKey(newRegion.RegionHandle)) { return; } else { m_log.DebugFormat( "[BOT MANAGER]: Adding {0} {1} to known regions", newRegion.Name, newRegion.RegionHandle); RegionsKnown[newRegion.RegionHandle] = newRegion; } } } } }