/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using log4net.Appender;
using log4net.Core;
using log4net.Repository;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using pCampBot.Interfaces;
namespace pCampBot
{
///
/// Thread/Bot manager for the application
///
public class BotManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int DefaultLoginDelay = 5000;
///
/// Delay between logins of multiple bots.
///
/// TODO: This value needs to be configurable by a command line argument.
public int LoginDelay { get; set; }
///
/// Command console
///
protected CommandConsole m_console;
///
/// Controls whether bots start out sending agent updates on connection.
///
public bool BotsInitSendAgentUpdates { get; set; }
///
/// Created bots, whether active or inactive.
///
protected List m_lBot;
///
/// Random number generator.
///
public Random Rng { get; private set; }
///
/// Track the assets we have and have not received so we don't endlessly repeat requests.
///
public Dictionary AssetsReceived { get; private set; }
///
/// The regions that we know about.
///
public Dictionary RegionsKnown { get; private set; }
///
/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
///
public BotManager()
{
BotsInitSendAgentUpdates = true;
LoginDelay = DefaultLoginDelay;
Rng = new Random(Environment.TickCount);
AssetsReceived = new Dictionary();
RegionsKnown = new Dictionary();
m_console = CreateConsole();
MainConsole.Instance = m_console;
// Make log4net see the console
//
ILoggerRepository repository = LogManager.GetRepository();
IAppender[] appenders = repository.GetAppenders();
OpenSimAppender consoleAppender = null;
foreach (IAppender appender in appenders)
{
if (appender.Name == "Console")
{
consoleAppender = (OpenSimAppender)appender;
consoleAppender.Console = m_console;
break;
}
}
m_console.Commands.AddCommand("bot", false, "shutdown",
"shutdown",
"Shutdown bots and exit", HandleShutdown);
m_console.Commands.AddCommand("bot", false, "quit",
"quit",
"Shutdown bots and exit",
HandleShutdown);
m_console.Commands.AddCommand("bot", false, "show regions",
"show regions",
"Show regions known to bots",
HandleShowRegions);
m_console.Commands.AddCommand("bot", false, "show bots",
"show bots",
"Shows the status of all bots",
HandleShowStatus);
// m_console.Commands.AddCommand("bot", false, "add bots",
// "add bots ",
// "Add more bots", HandleAddBots);
m_lBot = new List();
}
///
/// Startup number of bots specified in the starting arguments
///
/// How many bots to start up
/// The configuration for the bots to use
public void dobotStartup(int botcount, IConfig startupConfig)
{
string firstName = startupConfig.GetString("firstname");
string lastNameStem = startupConfig.GetString("lastname");
string password = startupConfig.GetString("password");
string loginUri = startupConfig.GetString("loginuri");
string wearSetting = startupConfig.GetString("wear", "no");
HashSet behaviourSwitches = new HashSet();
Array.ForEach(
startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
MainConsole.Instance.OutputFormat(
"[BOT MANAGER]: Starting {0} bots connecting to {1}, named {2} {3}_",
botcount,
loginUri,
firstName,
lastNameStem);
MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", BotsInitSendAgentUpdates);
for (int i = 0; i < botcount; i++)
{
string lastName = string.Format("{0}_{1}", lastNameStem, i);
// We must give each bot its own list of instantiated behaviours since they store state.
List behaviours = new List();
// Hard-coded for now
if (behaviourSwitches.Contains("c"))
behaviours.Add(new CrossBehaviour());
if (behaviourSwitches.Contains("g"))
behaviours.Add(new GrabbingBehaviour());
if (behaviourSwitches.Contains("n"))
behaviours.Add(new NoneBehaviour());
if (behaviourSwitches.Contains("p"))
behaviours.Add(new PhysicsBehaviour());
if (behaviourSwitches.Contains("t"))
behaviours.Add(new TeleportBehaviour());
StartBot(this, behaviours, firstName, lastName, password, loginUri, wearSetting);
}
}
// ///
// /// Add additional bots (and threads) to our bot pool
// ///
// /// How Many of them to add
// public void addbots(int botcount)
// {
// int len = m_td.Length;
// Thread[] m_td2 = new Thread[len + botcount];
// for (int i = 0; i < len; i++)
// {
// m_td2[i] = m_td[i];
// }
// m_td = m_td2;
// int newlen = len + botcount;
// for (int i = len; i < newlen; i++)
// {
// startupBot(Config);
// }
// }
///
/// This starts up the bot and stores the thread for the bot in the thread array
///
///
/// Behaviours for this bot to perform.
/// First name
/// Last name
/// Password
/// Login URI
///
public void StartBot(
BotManager bm, List behaviours,
string firstName, string lastName, string password, string loginUri, string wearSetting)
{
MainConsole.Instance.OutputFormat(
"[BOT MANAGER]: Starting bot {0} {1}, behaviours are {2}",
firstName, lastName, string.Join(",", behaviours.ConvertAll(b => b.Name).ToArray()));
Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri);
pb.wear = wearSetting;
pb.Client.Settings.SEND_AGENT_UPDATES = BotsInitSendAgentUpdates;
pb.OnConnected += handlebotEvent;
pb.OnDisconnected += handlebotEvent;
lock (m_lBot)
m_lBot.Add(pb);
Thread pbThread = new Thread(pb.startup);
pbThread.Name = pb.Name;
pbThread.IsBackground = true;
pbThread.Start();
// Stagger logins
Thread.Sleep(LoginDelay);
}
///
/// High level connnected/disconnected events so we can keep track of our threads by proxy
///
///
///
private void handlebotEvent(Bot callbot, EventType eventt)
{
switch (eventt)
{
case EventType.CONNECTED:
m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Connected");
break;
case EventType.DISCONNECTED:
m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Disconnected");
lock (m_lBot)
{
if (m_lBot.TrueForAll(b => b.ConnectionState == ConnectionState.Disconnected))
Environment.Exit(0);
break;
}
}
}
///
/// Shut down all bots
///
///
/// We launch each shutdown on its own thread so that a slow shutting down bot doesn't hold up all the others.
///
public void doBotShutdown()
{
lock (m_lBot)
{
foreach (Bot bot in m_lBot)
{
Bot thisBot = bot;
Util.FireAndForget(o => thisBot.shutdown());
}
}
}
///
/// Standard CreateConsole routine
///
///
protected CommandConsole CreateConsole()
{
return new LocalConsole("pCampbot");
}
private void HandleShutdown(string module, string[] cmd)
{
m_log.Info("[BOTMANAGER]: Shutting down bots");
doBotShutdown();
}
private void HandleShowRegions(string module, string[] cmd)
{
string outputFormat = "{0,-30} {1, -20} {2, -5} {3, -5}";
MainConsole.Instance.OutputFormat(outputFormat, "Name", "Handle", "X", "Y");
lock (RegionsKnown)
{
foreach (GridRegion region in RegionsKnown.Values)
{
MainConsole.Instance.OutputFormat(
outputFormat, region.Name, region.RegionHandle, region.X, region.Y);
}
}
}
private void HandleShowStatus(string module, string[] cmd)
{
string outputFormat = "{0,-30} {1, -30} {2,-14}";
MainConsole.Instance.OutputFormat(outputFormat, "Name", "Region", "Status");
Dictionary totals = new Dictionary();
foreach (object o in Enum.GetValues(typeof(ConnectionState)))
totals[(ConnectionState)o] = 0;
lock (m_lBot)
{
foreach (Bot pb in m_lBot)
{
Simulator currentSim = pb.Client.Network.CurrentSim;
totals[pb.ConnectionState]++;
MainConsole.Instance.OutputFormat(
outputFormat,
pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState);
}
}
ConsoleDisplayList cdl = new ConsoleDisplayList();
foreach (KeyValuePair kvp in totals)
cdl.AddRow(kvp.Key, kvp.Value);
MainConsole.Instance.OutputFormat("\n{0}", cdl.ToString());
}
/*
private void HandleQuit(string module, string[] cmd)
{
m_console.Warn("DANGER", "This should only be used to quit the program if you've already used the shutdown command and the program hasn't quit");
Environment.Exit(0);
}
*/
//
// private void HandleAddBots(string module, string[] cmd)
// {
// int newbots = 0;
//
// if (cmd.Length > 2)
// {
// Int32.TryParse(cmd[2], out newbots);
// }
// if (newbots > 0)
// addbots(newbots);
// }
internal void Grid_GridRegion(object o, GridRegionEventArgs args)
{
lock (RegionsKnown)
{
GridRegion newRegion = args.Region;
if (RegionsKnown.ContainsKey(newRegion.RegionHandle))
{
return;
}
else
{
m_log.DebugFormat(
"[BOT MANAGER]: Adding {0} {1} to known regions", newRegion.Name, newRegion.RegionHandle);
RegionsKnown[newRegion.RegionHandle] = newRegion;
}
}
}
}
}