/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using log4net; using pCampBot.Interfaces; namespace pCampBot { /// /// This behavior is for the systematic study of some performance improvements made /// for OSCC'13. /// Do nothing, but send AgentUpdate packets all the time that have only slightly /// different state. The delta of difference will be filtered by OpenSim early on /// in the packet processing pipeline. These filters did not exist before OSCC'13. /// public class TwitchyBehaviour : AbstractBehaviour { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public TwitchyBehaviour() { AbbreviatedName = "tw"; Name = "Twitchy"; } private const float TWITCH = 0.0001f; private int direction = 1; public override void Action() { Bot.Client.Self.Movement.BodyRotation = new Quaternion(Bot.Client.Self.Movement.BodyRotation.X + direction * TWITCH, Bot.Client.Self.Movement.BodyRotation.Y, Bot.Client.Self.Movement.BodyRotation.Z, Bot.Client.Self.Movement.BodyRotation.W); //m_log.DebugFormat("[TWITCH]: BodyRot {0}", Bot.Client.Self.Movement.BodyRotation); direction = -direction; Bot.Client.Self.Movement.SendUpdate(); } } }