/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading; using log4net; using pCampBot.Interfaces; namespace pCampBot { /// /// This behavior is for the systematic study of some performance improvements made /// for OSCC'13. /// Walk around, sending AgentUpdate packets all the time. /// public class PhysicsBehaviour2 : AbstractBehaviour { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public PhysicsBehaviour2() { AbbreviatedName = "ph2"; Name = "Physics2"; } private const int TIME_WALKING = 5 * 10; // 5 seconds private int counter = 0; public override void Action() { if (counter >= TIME_WALKING) { counter = 0; Vector3 target = new Vector3(Bot.Random.Next(1, 254), Bot.Random.Next(1, 254), Bot.Client.Self.SimPosition.Z); MyTurnToward(target); Bot.Client.Self.Movement.AtPos = true; } else counter++; // In any case, send an update Bot.Client.Self.Movement.SendUpdate(); } private void MyTurnToward(Vector3 target) { Quaternion between = Vector3.RotationBetween(Vector3.UnitX, Vector3.Normalize(target - Bot.Client.Self.SimPosition)); Quaternion rot = between ; Bot.Client.Self.Movement.BodyRotation = rot; Bot.Client.Self.Movement.HeadRotation = rot; Bot.Client.Self.Movement.Camera.LookAt(Bot.Client.Self.SimPosition, target); } } }