/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Threading; using OpenMetaverse; using OpenSim.Framework; using pCampBot.Interfaces; namespace pCampBot { /// /// Stress physics by moving and bouncing around bots a whole lot. /// /// /// TODO: talkarray should be in a separate behaviour. /// public class PhysicsBehaviour : AbstractBehaviour { private string[] talkarray; public PhysicsBehaviour() { AbbreviatedName = "p"; Name = "Physics"; talkarray = readexcuses(); } public override void Action() { int walkorrun = Bot.Random.Next(4); // Randomize between walking and running. The greater this number, // the greater the bot's chances to walk instead of run. Bot.Client.Self.Jump(false); if (walkorrun == 0) { Bot.Client.Self.Movement.AlwaysRun = true; } else { Bot.Client.Self.Movement.AlwaysRun = false; } // TODO: unused: Vector3 pos = client.Self.SimPosition; Vector3 newpos = new Vector3(Bot.Random.Next(1, 254), Bot.Random.Next(1, 254), Bot.Random.Next(1, 254)); Bot.Client.Self.Movement.TurnToward(newpos); Bot.Client.Self.Movement.AtPos = true; Thread.Sleep(Bot.Random.Next(3000, 13000)); Bot.Client.Self.Movement.AtPos = false; Bot.Client.Self.Jump(true); string randomf = talkarray[Bot.Random.Next(talkarray.Length)]; if (talkarray.Length > 1 && randomf.Length > 1) Bot.Client.Self.Chat(randomf, 0, ChatType.Normal); } public override void Close() { if (Bot.ConnectionState == ConnectionState.Connected) Bot.Client.Self.Jump(false); base.Close(); } private string[] readexcuses() { string allexcuses = ""; string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt"); if (File.Exists(file)) { StreamReader csr = File.OpenText(file); allexcuses = csr.ReadToEnd(); csr.Close(); } return allexcuses.Split(Environment.NewLine.ToCharArray()); } } }