/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Threading; using log4net; using OpenMetaverse; using OpenSim.Framework; using pCampBot.Interfaces; namespace pCampBot { /// /// Get the bot to make a region crossing. /// public class CrossBehaviour : AbstractBehaviour { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public AutoResetEvent m_regionCrossedMutex = new AutoResetEvent(false); public const int m_regionCrossingTimeout = 1000 * 60; public CrossBehaviour() { AbbreviatedName = "c"; Name = "Cross"; } public override void Action() { GridClient client = Bot.Client; // // Fly to make the border cross easier. // client.Self.Movement.Fly = true; // client.Self.Movement.Fly = false; // Seek out neighbouring region Simulator currentSim = client.Network.CurrentSim; ulong currentHandle = currentSim.Handle; uint currentX, currentY; Utils.LongToUInts(currentHandle, out currentX, out currentY); List candidateRegions = new List(); TryAddRegion(Utils.UIntsToLong(Math.Max(0, currentX - Constants.RegionSize), currentY), candidateRegions); // West TryAddRegion(Utils.UIntsToLong(currentX + Constants.RegionSize, currentY), candidateRegions); // East TryAddRegion(Utils.UIntsToLong(currentX, Math.Max(0, currentY - Constants.RegionSize)), candidateRegions); // South TryAddRegion(Utils.UIntsToLong(currentX, currentY + Constants.RegionSize), candidateRegions); // North if (candidateRegions.Count != 0) { GridRegion destRegion = candidateRegions[Bot.Manager.Rng.Next(candidateRegions.Count)]; uint targetX, targetY; Utils.LongToUInts(destRegion.RegionHandle, out targetX, out targetY); Vector3 pos = client.Self.SimPosition; if (targetX < currentX) pos.X = -1; else if (targetX > currentX) pos.X = Constants.RegionSize + 1; if (targetY < currentY) pos.Y = -1; else if (targetY > currentY) pos.Y = Constants.RegionSize + 1; m_log.DebugFormat( "[CROSS BEHAVIOUR]: {0} moving to cross from {1} into {2}, target {3}", Bot.Name, currentSim.Name, destRegion.Name, pos); // Face in the direction of the candidate region client.Self.Movement.TurnToward(pos); // Listen for event so that we know when we've crossed the region boundary Bot.Client.Self.RegionCrossed += Self_RegionCrossed; // Start moving Bot.Client.Self.Movement.AtPos = true; // Stop when reach region target or border cross detected if (!m_regionCrossedMutex.WaitOne(m_regionCrossingTimeout)) { m_log.ErrorFormat( "[CROSS BEHAVIOUR]: {0} failed to cross from {1} into {2} with {3}ms", Bot.Name, currentSim.Name, destRegion.Name, m_regionCrossingTimeout); } else { m_log.DebugFormat( "[CROSS BEHAVIOUR]: {0} crossed from {1} into {2}", Bot.Name, currentSim.Name, destRegion.Name); } Bot.Client.Self.RegionCrossed -= Self_RegionCrossed; // We will hackishly carry on travelling into the region for a little bit. Thread.Sleep(6000); m_log.DebugFormat( "[CROSS BEHAVIOUR]: {0} stopped moving after cross from {1} into {2}", Bot.Name, currentSim.Name, destRegion.Name); Bot.Client.Self.Movement.AtPos = false; } else { m_log.DebugFormat( "[CROSS BEHAVIOUR]: No candidate region for {0} to cross into from {1}. Ignoring.", Bot.Name, currentSim.Name); } } private bool TryAddRegion(ulong handle, List regions) { Dictionary knownRegions = Bot.Manager.RegionsKnown; lock (knownRegions) { if (knownRegions.Count == 0) return false; m_log.DebugFormat("[CROSS BEHAVIOUR]: Looking for region with handle {0} in known regions", handle); if (knownRegions.ContainsKey(handle)) { GridRegion region = knownRegions[handle]; m_log.DebugFormat( "[CROSS BEHAVIOUR]: Adding region {0} to crossing candidates for {1}", region.Name, Bot.Name); regions.Add(region); return true; } else { return false; } } } internal void Self_RegionCrossed(object o, RegionCrossedEventArgs args) { m_regionCrossedMutex.Set(); } } }