/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using log4net.Config; using Nini.Config; using OpenSim; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Environment; using OpenSim.Region.Environment.Scenes; namespace OpenSimExport { public class OpenSimExport { public IniConfigSource config; public StorageManager sman; public OpenSimExport(IniConfigSource config) { this.config = config; IConfig startup = config.Configs["Startup"]; // AddinManager.Initialize("."); // AddinManager.Registry.Update(null); MainConsole.Instance = CreateConsole(); sman = new StorageManager( startup.GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll"), startup.GetString("storage_connection_string", String.Empty), false ); } public static void Main(string[] args) { XmlConfigurator.Configure(); OpenSimExport export = new OpenSimExport(InitConfig(args)); RegionInfo reg = new RegionInfo("Sara Jane", "Regions/1000-1000.xml",false); Console.WriteLine("This application does nothing useful yet: " + reg.RegionID); foreach (SceneObjectGroup group in export.sman.DataStore.LoadObjects(reg.RegionID)) { Console.WriteLine("{0} -> {1}", reg.RegionID, group.UUID); } } protected static ConsoleBase CreateConsole() { return new ConsoleBase("Export", null); } private static IniConfigSource InitConfig(string[] args) { Console.WriteLine("Good"); ArgvConfigSource configSource = new ArgvConfigSource(args); configSource.AddSwitch("Startup", "inifile"); IConfig startupConfig = configSource.Configs["Startup"]; string iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini"); Console.WriteLine(iniFilePath); IniConfigSource config = new IniConfigSource(); //check for .INI file (either default or name passed in command line) if (! File.Exists(iniFilePath)) { iniFilePath = Path.Combine(Util.configDir(), iniFilePath); } if (File.Exists(iniFilePath)) { config.Merge(new IniConfigSource(iniFilePath)); config.Merge(configSource); } else { // no default config files, so set default values, and save it Console.WriteLine("We didn't find a config!"); config.Merge(OpenSimMain.DefaultConfig()); config.Merge(configSource); } return config; } } }