/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Tests.Infra.Mock { /// /// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins /// to load any plugins when running unit tests has proven impossible so far. Currently no locking since unit /// tests are single threaded. /// public class TestUserDataPlugin : IUserDataPlugin { public string Version { get { return "0"; } } public string Name { get { return "TestUserDataPlugin"; } } /// /// User profiles keyed by name /// private Dictionary m_userProfilesByName = new Dictionary(); /// /// User profiles keyed by uuid /// private Dictionary m_userProfilesByUuid = new Dictionary(); public void Initialise() {} public void Dispose() {} public void AddNewUserProfile(UserProfileData user) { UpdateUserProfile(user); } public UserProfileData GetUserByUUID(UUID user) { UserProfileData userProfile = null; m_userProfilesByUuid.TryGetValue(user, out userProfile); return userProfile; } public UserProfileData GetUserByName(string fname, string lname) { UserProfileData userProfile = null; m_userProfilesByName.TryGetValue(fname + " " + lname, out userProfile); return userProfile; } public bool UpdateUserProfile(UserProfileData user) { m_userProfilesByUuid[user.ID] = user; m_userProfilesByName[user.FirstName + " " + user.SurName] = user; return true; } public List GeneratePickerResults(UUID queryID, string query) { return null; } public UserAgentData GetAgentByUUID(UUID user) { return null; } public UserAgentData GetAgentByName(string name) { return null; } public UserAgentData GetAgentByName(string fname, string lname) { return null; } public void StoreWebLoginKey(UUID agentID, UUID webLoginKey) {} public void AddNewUserAgent(UserAgentData agent) {} public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) {} public void RemoveUserFriend(UUID friendlistowner, UUID friend) {} public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) {} public List GetUserFriendList(UUID friendlistowner) { return null; } public Dictionary GetFriendRegionInfos(List uuids) { return null; } public bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return false; } public bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return false; } public void Initialise(string connect) { return; } public AvatarAppearance GetUserAppearance(UUID user) { return null; } public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {} public void ResetAttachments(UUID userID) {} public void LogoutUsers(UUID regionID) {} } }