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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using OpenMetaverse;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Communications.Local;
namespace OpenSim.Tests.Common.Setup
{
///
/// Utility functions for carrying out user profile related tests.
///
public static class UserProfileTestUtils
{
///
/// Create a test user with a standard inventory
///
///
///
/// Callback to invoke when inventory has been loaded. This is required because
/// loading may be asynchronous, even on standalone
///
///
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
{
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
return CreateUserWithInventory(commsManager, userId, callback);
}
///
/// Create a test user with a standard inventory
///
///
/// User ID
///
/// Callback to invoke when inventory has been loaded. This is required because
/// loading may be asynchronous, even on standalone
///
///
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
{
return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
}
///
/// Create a test user with a standard inventory
///
///
/// First name of user
/// Last name of user
/// User ID
///
/// Callback to invoke when inventory has been loaded. This is required because
/// loading may be asynchronous, even on standalone
///
///
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, string firstName, string lastName,
UUID userId, OnInventoryReceivedDelegate callback)
{
return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
}
///
/// Create a test user with a standard inventory
///
///
/// First name of user
/// Last name of user
/// Password
/// User ID
///
/// Callback to invoke when inventory has been loaded. This is required because
/// loading may be asynchronous, even on standalone
///
///
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, string firstName, string lastName, string password,
UUID userId, OnInventoryReceivedDelegate callback)
{
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
userInfo.OnInventoryReceived += callback;
userInfo.FetchInventory();
return userInfo;
}
}
}