/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenSim.Framework.Communications; namespace OpenSim.Tests.Common.Setup { /// /// Utility functions for carrying out user profile related tests. /// public static class UserProfileTestUtils { // REFACTORING PROBLEM // This needs to be rewritten ///// ///// Create a test user with a standard inventory ///// ///// ///// ///// Callback to invoke when inventory has been loaded. This is required because ///// loading may be asynchronous, even on standalone ///// ///// //public static CachedUserInfo CreateUserWithInventory( // CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) //{ // UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); // return CreateUserWithInventory(commsManager, userId, callback); //} ///// ///// Create a test user with a standard inventory ///// ///// ///// User ID ///// ///// Callback to invoke when inventory has been loaded. This is required because ///// loading may be asynchronous, even on standalone ///// ///// //public static CachedUserInfo CreateUserWithInventory( // CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) //{ // return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); //} ///// ///// Create a test user with a standard inventory ///// ///// ///// First name of user ///// Last name of user ///// User ID ///// ///// Callback to invoke when inventory has been loaded. This is required because ///// loading may be asynchronous, even on standalone ///// ///// //public static CachedUserInfo CreateUserWithInventory( // CommunicationsManager commsManager, string firstName, string lastName, // UUID userId, OnInventoryReceivedDelegate callback) //{ // return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); //} ///// ///// Create a test user with a standard inventory ///// ///// ///// First name of user ///// Last name of user ///// Password ///// User ID ///// ///// Callback to invoke when inventory has been loaded. This is required because ///// loading may be asynchronous, even on standalone ///// ///// //public static CachedUserInfo CreateUserWithInventory( // CommunicationsManager commsManager, string firstName, string lastName, string password, // UUID userId, OnInventoryReceivedDelegate callback) //{ // LocalUserServices lus = (LocalUserServices)commsManager.UserService; // lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); // CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); // userInfo.OnInventoryReceived += callback; // userInfo.FetchInventory(); // return userInfo; //} } }