/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*/
using System.Text;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Tests.Common
{
public class AssetHelpers
{
///
/// Create a notecard asset with a random uuid and dummy text.
///
/// /param>
///
public static AssetBase CreateAsset(UUID creatorId)
{
return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
}
///
/// Create and store a notecard asset with a random uuid and dummy text.
///
/// /param>
///
public static AssetBase CreateAsset(Scene scene, UUID creatorId)
{
AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
scene.AssetService.Store(asset);
return asset;
}
///
/// Create an asset from the given scene object.
///
///
///
///
public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
{
return CreateAsset(
assetUuid,
AssetType.Object,
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
sog.OwnerID);
}
///
/// Create an asset from the given data.
///
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
{
return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
}
///
/// Create an asset from the given data.
///
public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
{
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
asset.Data = data;
return asset;
}
}
}