/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Tests.Common.Mock
{
///
/// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins
/// to load any plugins when running unit tests has proven impossible so far. Currently no locking since unit
/// tests are single threaded.
///
public class TestUserDataPlugin : IUserDataPlugin
{
public string Version { get { return "0"; } }
public string Name { get { return "TestUserDataPlugin"; } }
///
/// User profiles keyed by name
///
private Dictionary m_userProfilesByName = new Dictionary();
///
/// User profiles keyed by uuid
///
private Dictionary m_userProfilesByUuid = new Dictionary();
///
/// User profiles and their agents
///
private Dictionary m_agentByProfileUuid = new Dictionary();
///
/// Friends list by uuid
///
private Dictionary> m_friendsListByUuid = new Dictionary>();
public void Initialise() {}
public void Dispose() {}
public void AddNewUserProfile(UserProfileData user)
{
UpdateUserProfile(user);
}
public UserProfileData GetUserByUUID(UUID user)
{
UserProfileData userProfile = null;
m_userProfilesByUuid.TryGetValue(user, out userProfile);
return userProfile;
}
public UserProfileData GetUserByName(string fname, string lname)
{
UserProfileData userProfile = null;
m_userProfilesByName.TryGetValue(fname + " " + lname, out userProfile);
return userProfile;
}
public bool UpdateUserProfile(UserProfileData user)
{
m_userProfilesByUuid[user.ID] = user;
m_userProfilesByName[user.FirstName + " " + user.SurName] = user;
return true;
}
public List GeneratePickerResults(UUID queryID, string query) { return null; }
public UserAgentData GetAgentByUUID(UUID user)
{
UserAgentData userAgent = null;
m_agentByProfileUuid.TryGetValue(user, out userAgent);
return userAgent;
}
public UserAgentData GetAgentByName(string name)
{
UserProfileData userProfile = null;
m_userProfilesByName.TryGetValue(name, out userProfile);
UserAgentData userAgent = null;
m_agentByProfileUuid.TryGetValue(userProfile.ID, out userAgent);
return userAgent;
}
public UserAgentData GetAgentByName(string fname, string lname)
{
UserProfileData userProfile = GetUserByName(fname,lname);
UserAgentData userAgent = null;
m_agentByProfileUuid.TryGetValue(userProfile.ID, out userAgent);
return userAgent;
}
public void StoreWebLoginKey(UUID agentID, UUID webLoginKey) {}
public void AddNewUserAgent(UserAgentData agent)
{
m_agentByProfileUuid[agent.ProfileID] = agent;
}
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{
FriendListItem newfriend = new FriendListItem();
newfriend.FriendPerms = perms;
newfriend.Friend = friend;
newfriend.FriendListOwner = friendlistowner;
if (!m_friendsListByUuid.ContainsKey(friendlistowner))
{
List friendslist = new List();
m_friendsListByUuid[friendlistowner] = friendslist;
}
m_friendsListByUuid[friendlistowner].Add(newfriend);
}
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
{
if (m_friendsListByUuid.ContainsKey(friendlistowner))
{
List friendslist = m_friendsListByUuid[friendlistowner];
foreach (FriendListItem frienditem in friendslist)
{
if (frienditem.Friend == friend)
{
friendslist.Remove(frienditem);
break;
}
}
}
}
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{
if (m_friendsListByUuid.ContainsKey(friendlistowner))
{
List friendslist = m_friendsListByUuid[friendlistowner];
foreach (FriendListItem frienditem in friendslist)
{
if (frienditem.Friend == friend)
{
frienditem.FriendPerms = perms;
break;
}
}
}
}
public List GetUserFriendList(UUID friendlistowner)
{
if (m_friendsListByUuid.ContainsKey(friendlistowner))
{
return m_friendsListByUuid[friendlistowner];
}
else
return new List();
}
public Dictionary GetFriendRegionInfos(List uuids) { return null; }
public bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return false; }
public bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return false; }
public void Initialise(string connect) { return; }
public AvatarAppearance GetUserAppearance(UUID user) { return null; }
public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {}
public void ResetAttachments(UUID userID) {}
public void LogoutUsers(UUID regionID) {}
}
}