/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Data; using OpenSim.Services.Interfaces; using Nini.Config; namespace OpenSim.Tests.Common.Mock { public class TestAssetService : IAssetService { private readonly Dictionary Assets = new Dictionary(); public TestAssetService() {} /// /// This constructor is required if the asset service is being created reflectively (which is the case in some /// tests). /// /// public TestAssetService(IConfigSource config) {} public AssetBase Get(string id) { AssetBase asset; if (Assets.ContainsKey(id)) asset = Assets[id]; else asset = null; return asset; } public AssetMetadata GetMetadata(string id) { throw new System.NotImplementedException(); } public byte[] GetData(string id) { throw new System.NotImplementedException(); } public bool Get(string id, object sender, AssetRetrieved handler) { handler(id, sender, Get(id)); return true; } public string Store(AssetBase asset) { Assets[asset.ID] = asset; return asset.ID; } public bool UpdateContent(string id, byte[] data) { throw new System.NotImplementedException(); } public bool Delete(string id) { throw new System.NotImplementedException(); } } }