/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using OpenMetaverse; using OpenMetaverse.Packets; using OpenSim.Framework; namespace OpenSim.Tests.Common.Mock { public class TestAssetCache : BaseAssetRepository, IAssetCache { public void AssetReceived(AssetBase asset, bool IsTexture) { throw new NotImplementedException(); } public void AssetNotFound(UUID assetID, bool IsTexture) { throw new NotImplementedException(); } public void Dispose() { throw new NotImplementedException(); } public string Version { get { throw new NotImplementedException(); } } public string Name { get { throw new NotImplementedException(); } } public void Initialise() { throw new NotImplementedException(); } public IAssetServer AssetServer { get { throw new NotImplementedException(); } } public void Initialise(ConfigSettings cs, IAssetServer server) { throw new NotImplementedException(); } public void ShowState() { throw new NotImplementedException(); } public void Clear() { throw new NotImplementedException(); } public bool TryGetCachedAsset(UUID assetID, out AssetBase asset) { throw new NotImplementedException(); } public void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture) { throw new NotImplementedException(); } public AssetBase GetAsset(UUID assetID, bool isTexture) { return FetchAsset(assetID); } public void AddAsset(AssetBase asset) { CreateAsset( asset ); } public void ExpireAsset(UUID assetID) { throw new NotImplementedException(); } public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) { throw new NotImplementedException(); } } }