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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Tests.Common
{
///
/// Utility functions for carrying out user inventory tests.
///
public static class UserInventoryHelpers
{
public static readonly string PATH_DELIMITER = "/";
///
/// Creates a notecard in the objects folder.
///
///
///
///
///
///
public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId)
{
InventoryItemBase item = new InventoryItemBase();
item.Name = itemName;
item.AssetID = AssetHelpers.CreateAsset(scene, userId).FullID;
item.ID = itemId;
// Really quite bad since the objs folder could be moved in the future and confuse the tests
InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
item.Folder = objsFolder.ID;
scene.AddInventoryItem(item);
return item;
}
///
/// Create inventory folders starting from the user's root folder.
///
///
/// Ignores any existing folders with the same name
///
///
///
///
/// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
///
///
/// The folder created. If the path contains multiple folders then the last one created is returned.
/// Will return null if the root folder could not be found.
///
public static InventoryFolderBase CreateInventoryFolder(
IInventoryService inventoryService, UUID userId, string path)
{
InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
if (null == rootFolder)
return null;
return CreateInventoryFolder(inventoryService, rootFolder, path);
}
///
/// Create inventory folders starting from a given parent folder
///
///
/// Ignores any existing folders with the same name
///
///
///
///
/// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
///
///
/// The folder created. If the path contains multiple folders then the last one created is returned.
///
public static InventoryFolderBase CreateInventoryFolder(
IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
{
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
InventoryFolderBase newFolder
= new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
inventoryService.AddFolder(newFolder);
if (components.Length > 1)
return CreateInventoryFolder(inventoryService, newFolder, components[1]);
else
return newFolder;
}
}
}