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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Tests.Common
{
///
/// Utility functions for carrying out task inventory tests.
///
///
public static class TaskInventoryHelpers
{
///
/// Add a notecard item to the given part.
///
///
///
///
///
///
/// The item that was added
public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID)
{
AssetNotecard nc = new AssetNotecard();
nc.BodyText = "Hello World!";
nc.Encode();
AssetBase ncAsset
= AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero);
scene.AssetService.Store(ncAsset);
TaskInventoryItem ncItem
= new TaskInventoryItem
{ Name = itemName, AssetID = assetID, ItemID = itemID,
Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
part.Inventory.AddInventoryItem(ncItem, true);
return ncItem;
}
///
/// Add a blank script to the given part.
///
///
/// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
/// functions more than once in a test.
///
///
///
/// The item that was added
public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part)
{
AssetScriptText ast = new AssetScriptText();
ast.Encode();
UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000");
UUID itemUuid = new UUID("00000000-0000-0000-1100-000000000000");
AssetBase asset
= AssetHelpers.CreateAsset(assetUuid, AssetType.LSLText, ast.AssetData, UUID.Zero);
scene.AssetService.Store(asset);
TaskInventoryItem item
= new TaskInventoryItem
{ Name = "scriptItem", AssetID = assetUuid, ItemID = itemUuid,
Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL };
part.Inventory.AddInventoryItem(item, true);
return item;
}
///
/// Add a scene object item to the given part.
///
///
/// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
/// functions more than once in a test.
///
///
///
///
///
///
///
public static TaskInventoryItem AddSceneObject(
Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId)
{
SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
scene.AssetService.Store(taskSceneObjectAsset);
TaskInventoryItem taskSceneObjectItem
= new TaskInventoryItem
{ Name = itemName,
AssetID = taskSceneObjectAsset.FullID,
ItemID = id,
OwnerID = userId,
Type = (int)AssetType.Object,
InvType = (int)InventoryType.Object };
sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
return taskSceneObjectItem;
}
}
}