/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Reflection; using System.Text; using System.Threading; using log4net; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Servers; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.CoreModules.Framework; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Tests.Common { public static class EntityTransferHelpers { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the /// viewer to setup a connection with the destination region. /// /// /// /// A list that will be populated with any TestClients set up in response to /// being informed about a destination region. /// public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate( TestClient tc, List neighbourTcs) { // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the // event queue). tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) => { uint x, y; Utils.LongToUInts(neighbourHandle, out x, out y); x /= Constants.RegionSize; y /= Constants.RegionSize; m_log.DebugFormat( "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}", x, y, neighbourExternalEndPoint); AgentCircuitData newAgent = tc.RequestClientInfo(); Scene neighbourScene; SceneManager.Instance.TryGetScene(x, y, out neighbourScene); TestClient neighbourTc = new TestClient(newAgent, neighbourScene); neighbourTcs.Add(neighbourTc); neighbourScene.AddNewClient(neighbourTc, PresenceType.User); }; } /// /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the /// viewer to setup a connection with the destination region. /// /// /// /// A list that will be populated with any TestClients set up in response to /// being informed about a destination region. /// public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement( TestClient client, List destinationClients) { client.OnTestClientSendRegionTeleport += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) => { uint x, y; Utils.LongToUInts(regionHandle, out x, out y); x /= Constants.RegionSize; y /= Constants.RegionSize; m_log.DebugFormat( "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}", x, y, regionExternalEndPoint); AgentCircuitData newAgent = client.RequestClientInfo(); Scene destinationScene; SceneManager.Instance.TryGetScene(x, y, out destinationScene); TestClient destinationClient = new TestClient(newAgent, destinationScene); destinationClients.Add(destinationClient); destinationScene.AddNewClient(destinationClient, PresenceType.User); ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null); }; } } }