/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Services.Interfaces; namespace OpenSim.Services.UserAccountService { public class AgentPreferencesService : AgentPreferencesServiceBase, IAgentPreferencesService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public AgentPreferencesService(IConfigSource config) : base(config) { m_log.Debug("[AGENT PREFERENCES SERVICE]: Starting agent preferences service"); } public AgentPrefs GetAgentPreferences(UUID principalID) { AgentPreferencesData d = m_Database.GetPrefs(principalID); AgentPrefs prefs = (d == null) ? null : new AgentPrefs(d.Data); return prefs; } public bool StoreAgentPreferences(AgentPrefs data) { AgentPreferencesData d = new AgentPreferencesData(); d.Data = new Dictionary(); d.Data["PrincipalID"] = data.PrincipalID.ToString(); d.Data["AccessPrefs"] = data.AccessPrefs; d.Data["HoverHeight"] = data.HoverHeight.ToString(); d.Data["Language"] = data.Language; d.Data["LanguageIsPublic"] = (data.LanguageIsPublic ? "1" : "0"); d.Data["PermEveryone"] = data.PermEveryone.ToString(); d.Data["PermGroup"] = data.PermGroup.ToString(); d.Data["PermNextOwner"] = data.PermNextOwner.ToString(); return m_Database.Store(d); } public string GetLang(UUID principalID) { AgentPrefs data = GetAgentPreferences(principalID); if (data != null) { if (data.LanguageIsPublic) return data.Language; } return "en-us"; } } }