/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; namespace OpenSim.Services.InventoryService.Tests { /// /// Tests for the XInventoryService /// /// /// TODO: Fill out more tests. /// [TestFixture] public class XInventoryServiceTests : OpenSimTestCase { private IInventoryService CreateXInventoryService() { IConfigSource config = new IniConfigSource(); config.AddConfig("InventoryService"); config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); return ServerUtils.LoadPlugin( "OpenSim.Services.InventoryService.dll:XInventoryService", new Object[] { config }); } /// /// Tests add item operation. /// /// /// TODO: Test all operations. /// [Test] public void TestAddItem() { TestHelpers.InMethod(); string creatorId = TestHelpers.ParseTail(0x1).ToString(); UUID ownerId = TestHelpers.ParseTail(0x2); UUID itemId = TestHelpers.ParseTail(0x10); UUID assetId = TestHelpers.ParseTail(0x20); UUID folderId = TestHelpers.ParseTail(0x30); int invType = (int)InventoryType.Animation; int assetType = (int)AssetType.Animation; string itemName = "item1"; IInventoryService xis = CreateXInventoryService(); InventoryItemBase itemToStore = new InventoryItemBase(itemId, ownerId) { CreatorIdentification = creatorId.ToString(), AssetID = assetId, Name = itemName, Folder = folderId, InvType = invType, AssetType = assetType }; Assert.That(xis.AddItem(itemToStore), Is.True); InventoryItemBase itemRetrieved = xis.GetItem(UUID.Zero, itemId); Assert.That(itemRetrieved, Is.Not.Null); Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId)); Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId)); Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId)); Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId)); Assert.That(itemRetrieved.InvType, Is.EqualTo(invType)); Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType)); Assert.That(itemRetrieved.Name, Is.EqualTo(itemName)); } [Test] public void TestUpdateItem() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); string creatorId = TestHelpers.ParseTail(0x1).ToString(); UUID ownerId = TestHelpers.ParseTail(0x2); UUID itemId = TestHelpers.ParseTail(0x10); UUID assetId = TestHelpers.ParseTail(0x20); UUID folderId = TestHelpers.ParseTail(0x30); int invType = (int)InventoryType.Animation; int assetType = (int)AssetType.Animation; string itemName = "item1"; string itemName2 = "item2"; IInventoryService xis = CreateXInventoryService(); InventoryItemBase itemToStore = new InventoryItemBase(itemId, ownerId) { CreatorIdentification = creatorId.ToString(), AssetID = assetId, Name = itemName, Folder = folderId, InvType = invType, AssetType = assetType }; Assert.That(xis.AddItem(itemToStore), Is.True); // Normal update itemToStore.Name = itemName2; Assert.That(xis.UpdateItem(itemToStore), Is.True); InventoryItemBase itemRetrieved = xis.GetItem(UUID.Zero, itemId); Assert.That(itemRetrieved, Is.Not.Null); Assert.That(itemRetrieved.Name, Is.EqualTo(itemName2)); // Attempt to update properties that should never change string creatorId2 = TestHelpers.ParseTail(0x7).ToString(); UUID ownerId2 = TestHelpers.ParseTail(0x8); UUID folderId2 = TestHelpers.ParseTail(0x70); int invType2 = (int)InventoryType.CallingCard; int assetType2 = (int)AssetType.CallingCard; string itemName3 = "item3"; itemToStore.CreatorIdentification = creatorId2.ToString(); itemToStore.Owner = ownerId2; itemToStore.Folder = folderId2; itemToStore.InvType = invType2; itemToStore.AssetType = assetType2; itemToStore.Name = itemName3; Assert.That(xis.UpdateItem(itemToStore), Is.True); itemRetrieved = xis.GetItem(itemRetrieved.Owner, itemRetrieved.ID); Assert.That(itemRetrieved, Is.Not.Null); Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId)); Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId)); Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId)); Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId)); Assert.That(itemRetrieved.InvType, Is.EqualTo(invType)); Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType)); Assert.That(itemRetrieved.Name, Is.EqualTo(itemName3)); } } }