/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; namespace OpenSim.Services.Interfaces { public class UserAccount { public UserAccount() { } public UserAccount(UUID userID) { UserID = userID; } public string FirstName; public string LastName; public string Email; public UUID UserID; public UUID ScopeID; // These are here because they // concern the account rather than // the profile. They just happen to // be used in the Linden profile as well // public int GodLevel; public int UserFlags; public string AccountType; public UserAccount(Dictionary kvp) { if (kvp.ContainsKey("FirstName")) FirstName = kvp["FirstName"].ToString(); if (kvp.ContainsKey("LastName")) LastName = kvp["LastName"].ToString(); if (kvp.ContainsKey("Email")) Email = kvp["Email"].ToString(); if (kvp.ContainsKey("UserID")) UUID.TryParse(kvp["UserID"].ToString(), out UserID); if (kvp.ContainsKey("ScopeID")) UUID.TryParse(kvp["ScopeID"].ToString(), out ScopeID); if (kvp.ContainsKey("GodLevel")) Int32.TryParse(kvp["GodLevel"].ToString(), out GodLevel); if (kvp.ContainsKey("UserFlags")) Int32.TryParse(kvp["UserFlags"].ToString(), out UserFlags); if (kvp.ContainsKey("AccountType")) AccountType = kvp["AccountType"].ToString(); } public Dictionary ToKeyValuePairs() { Dictionary result = new Dictionary(); result["FirstName"] = FirstName; result["LastName"] = LastName; result["Email"] = Email; result["UserID"] = UserID.ToString(); result["ScopeID"] = ScopeID.ToString(); result["GodLevel"] = GodLevel.ToString(); result["UserFlags"] = UserFlags.ToString(); result["AccountType"] = AccountType.ToString(); return result; } }; public interface IUserAccountService { UserAccount GetUserAccount(UUID scopeID, UUID userID); UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName); // Returns the list of avatars that matches both the search // criterion and the scope ID passed // List GetUserAccount(UUID scopeID, string query); // Update all updatable fields // bool SetUserAccount(UserAccount data, UUID PrincipalID, string token); // Creates a user data record bool CreateUserAccount(UserAccount data, UUID PrincipalID, string token); } }