/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; namespace OpenSim.Services.Interfaces { public class UserAccountData { public UserAccountData() { } public UserAccountData(UUID userID, UUID homeRegionID, float homePositionX, float homePositionY, float homePositionZ, float homeLookAtX, float homeLookAtY, float homeLookAtZ) { UserID = userID; HomeRegionID = homeRegionID; HomePositionX = homePositionX; HomePositionY = homePositionY; HomePositionZ = homePositionZ; HomeLookAtX = homeLookAtX; HomeLookAtY = homeLookAtY; HomeLookAtZ = homeLookAtZ; } public string FirstName; public string LastName; public UUID UserID; public UUID ScopeID; // For informational purposes only! // public string HomeRegionName; public UUID HomeRegionID; public float HomePositionX; public float HomePositionY; public float HomePositionZ; public float HomeLookAtX; public float HomeLookAtY; public float HomeLookAtZ; // These are here because they // concern the account rather than // the profile. They just happen to // be used in the Linden profile as well // public int GodLevel; public int UserFlags; public string AccountType; }; public class UserAccountDataMessage { public UserAccountData Data; // Set to the region's ID and secret when updating home location // public UUID RegionID; public UUID RegionSecret; // Set to the auth info of the user requesting creation/update // public UUID PrincipalID; public UUID SessionID; }; public interface IUserAccountDataService { UserAccountData GetUserAccountData(UUID scopeID, UUID userID); UserAccountData GetUserAccountData(UUID scopeID, string FirstName, string LastName); // Returns the list of avatars that matches both the search // criterion and the scope ID passed // List GetUserAccountData(UUID scopeID, string query); // This will set only the home region portion of the data! // Can't be used to set god level, flags, type or change the name! // bool SetHomePosition(UserAccountData data, UUID RegionID, UUID RegionSecret); // Update all updatable fields // bool SetUserAccountData(UserAccountData data, UUID PrincipalID, UUID SessionID); // Creates a user data record bool CreateUserAccountData(UserAccountData data, UUID PrincipalID, UUID SessionID); } }