/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenSim.Framework; using OpenMetaverse; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Services.Interfaces { public interface ISimulationService { /// /// Retrieve the scene with the given region ID. /// /// /// Region identifier. /// /// /// The scene. /// IScene GetScene(UUID regionId); ISimulationService GetInnerService(); #region Agents /// /// Ask the simulator hosting the destination to create an agent on that region. /// /// The region that the user is coming from. Will be null if the user /// logged-in directly, or arrived from a simulator that doesn't send this parameter. /// /// /// /// Reason message in the event of a failure. bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint flags, EntityTransferContext ctx, out string reason); /// /// Full child agent update. /// /// /// /// bool UpdateAgent(GridRegion destination, AgentData data, EntityTransferContext ctx); /// /// Short child agent update, mostly for position. /// /// /// /// bool UpdateAgent(GridRegion destination, AgentPosition data); /// /// Returns whether a propspective user is allowed to visit the region. /// /// Desired destination /// The visitor's User ID /// The visitor's Home URI. Will be missing (null) in older OpenSims. /// True: via teleport; False: via cross (walking) /// Position in the region /// /// Version that the requesting simulator is runing. If null then no version check is carried out. /// /// Version that the target simulator is running /// [out] Optional error message /// True: ok; False: not allowed bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List features, EntityTransferContext ctx, out string reason); /// /// Message from receiving region to departing region, telling it got contacted by the client. /// When sent over REST, it invokes the opaque uri. /// /// /// /// /// bool ReleaseAgent(UUID originRegion, UUID id, string uri); /// /// Close agent. /// /// /// /// bool CloseAgent(GridRegion destination, UUID id, string auth_token); #endregion Agents #region Objects /// /// Create an object in the destination region. This message is used primarily for prim crossing. /// /// /// /// /// bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall); #endregion Objects } }