/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Net; using System.Collections.Generic; using OpenSim.Framework; using OpenMetaverse; namespace OpenSim.Services.Interfaces { public interface IGatekeeperService { bool LinkRegion(string regionDescriptor, out UUID regionID, out ulong regionHandle, out string externalName, out string imageURL, out string reason); GridRegion GetHyperlinkRegion(UUID regionID); bool LoginAgent(AgentCircuitData aCircuit, GridRegion destination, out string reason); } /// /// HG1.5 only /// public interface IUserAgentService { // called by login service only bool LoginAgentToGrid(AgentCircuitData agent, GridRegion gatekeeper, GridRegion finalDestination, IPEndPoint clientIP, out string reason); // called by simulators bool LoginAgentToGrid(AgentCircuitData agent, GridRegion gatekeeper, GridRegion finalDestination, out string reason); void LogoutAgent(UUID userID, UUID sessionID); GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt); Dictionary GetServerURLs(UUID userID); Dictionary GetUserInfo(UUID userID); string LocateUser(UUID userID); // Tries to get the universal user identifier for the targetUserId // on behalf of the userID string GetUUI(UUID userID, UUID targetUserID); UUID GetUUID(String first, String last); // Returns the local friends online [Obsolete] List StatusNotification(List friends, UUID userID, bool online); bool IsAgentComingHome(UUID sessionID, string thisGridExternalName); bool VerifyAgent(UUID sessionID, string token); bool VerifyClient(UUID sessionID, string reportedIP); } public interface IInstantMessage { bool IncomingInstantMessage(GridInstantMessage im); bool OutgoingInstantMessage(GridInstantMessage im, string url, bool foreigner); } public interface IFriendsSimConnector { bool StatusNotify(UUID userID, UUID friendID, bool online); bool LocalFriendshipOffered(UUID toID, GridInstantMessage im); bool LocalFriendshipApproved(UUID userID, string userName, UUID friendID); } public interface IHGFriendsService { int GetFriendPerms(UUID userID, UUID friendID); bool NewFriendship(FriendInfo finfo, bool verified); bool DeleteFriendship(FriendInfo finfo, string secret); bool FriendshipOffered(UUID from, string fromName, UUID to, string message); bool ValidateFriendshipOffered(UUID fromID, UUID toID); // Returns the local friends online List StatusNotification(List friends, UUID userID, bool online); } public interface IInstantMessageSimConnector { bool SendInstantMessage(GridInstantMessage im); } }