/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenSim.Framework; using OpenMetaverse; namespace OpenSim.Services.Interfaces { public interface IAvatarService { /// /// Called by the login service /// /// /// IAvatarData GetAvatar(UUID userID); /// /// Called by everyone who can change the avatar data (so, regions) /// /// /// /// bool SetAvatar(UUID userID, IAvatarData avatar); /// /// Not sure if it's needed /// /// /// bool ResetAvatar(UUID userID); /// /// These 3 methods raison d'etre: /// No need to send the entire avatar data (SetAvatar) for changing attachments /// /// /// /// bool SetAttachments(UUID userID, AttachmentData[] attachs); bool Detach(UUID userID, UUID id); } /// /// Each region/client that uses avatars will have a data structure /// of this type representing the avatars. /// public interface IAvatarData { // Not sure what to do with the non-attachment data // That data is highly dependent on the implementation of avatars // and I doubt it can be abstracted into this interface. // Maybe it will never be here. Maybe that data needs to // be processed by a module instead of being processed in // the Scenes core code. AttachmentData[] GetAttachments(int[] attachPoints); int GetAttachmentPoint(UUID id); bool SetAttachments(AttachmentData[] attachs); bool Detach(UUID id); } }