/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; namespace OpenSim.Services.Interfaces { // Generic Authentication service used for identifying // and authenticating principals. // Principals may be clients acting on users' behalf, // or any other components that need // verifiable identification. // public interface IAuthenticationService { ////////////////////////////////////////////////// // Web login key portion // // Get a service key given that principal's // authentication token (master key). // string GetKey(UUID principalID, string authToken); // Verify that a principal key is valid // bool VerifyKey(UUID principalID, string key); ////////////////////////////////////////////////// // Password auth portion // // Here's how thos works, and why. // // The authentication methods will return the existing session, // or UUID.Zero if authentication failed. If there is no session, // they will create one. // The CreateUserSession method will unconditionally create a session // and invalidate the prior session. // Grid login uses this method to make sure that the session is // fresh and new. Other software, like management applications, // can obtain this existing session if they have a key or password // for that account, this allows external apps to obtain credentials // and use authenticating interface methods. // // Check the pricipal's password // UUID AuthenticatePassword(UUID principalID, string password); // Check the principal's key // UUID AuthenticateKey(UUID principalID, string password); // Create a new session, invalidating the old ones // UUID CreateUserSession(UUID principalID, UUID oldSessionID); // Verify that a user session ID is valid. A session ID is // considered valid when a user has successfully authenticated // at least one time inside that session. // bool VerifyUserSession(UUID principalID, UUID sessionID); // Deauthenticate user // bool DestroyUserSession(UUID principalID, UUID sessionID); } }