/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Linq; using OpenMetaverse; using log4net; using Nini.Config; using System.Reflection; using OpenSim.Services.Base; using OpenSim.Services.Interfaces; using OpenSim.Services.InventoryService; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Server.Base; namespace OpenSim.Services.HypergridService { /// /// Hypergrid inventory service. It serves the IInventoryService interface, /// but implements it in ways that are appropriate for inter-grid /// inventory exchanges. Specifically, it does not performs deletions /// and it responds to GetRootFolder requests with the ID of the /// Suitcase folder, not the actual "My Inventory" folder. /// public class HGSuitcaseInventoryService : XInventoryService, IInventoryService { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private string m_HomeURL; private IUserAccountService m_UserAccountService; private UserAccountCache m_Cache; private ExpiringCache> m_SuitcaseTrees = new ExpiringCache>(); public HGSuitcaseInventoryService(IConfigSource config, string configName) : base(config, configName) { m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName); if (configName != string.Empty) m_ConfigName = configName; if (m_Database == null) m_log.WarnFormat("[XXX]: m_Database is null!"); // // Try reading the [InventoryService] section, if it exists // IConfig invConfig = config.Configs[m_ConfigName]; if (invConfig != null) { // realm = authConfig.GetString("Realm", realm); string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty); if (userAccountsDll == string.Empty) throw new Exception("Please specify UserAccountsService in HGInventoryService configuration"); Object[] args = new Object[] { config }; m_UserAccountService = ServerUtils.LoadPlugin(userAccountsDll, args); if (m_UserAccountService == null) throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll)); // legacy configuration [obsolete] m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty); // Preferred m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL); m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); } m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting..."); } public override bool CreateUserInventory(UUID principalID) { // NOGO return false; } public override List GetInventorySkeleton(UUID principalID) { // NOGO for this inventory service return new List(); } public override InventoryFolderBase GetRootFolder(UUID principalID) { m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID); if (m_Database == null) m_log.ErrorFormat("[XXX]: m_Database is NULL!"); // Let's find out the local root folder XInventoryFolder root = GetRootXFolder(principalID); ; if (root == null) { m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID); } // Warp! Root folder for travelers is the suitcase folder XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); if (suitcase == null) { m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID); // make one, and let's add it to the user's inventory as a direct child of the root folder suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase"); if (suitcase == null) m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder"); m_Database.StoreFolder(suitcase); } // Now let's change the folder ID to match that of the real root folder SetAsRootFolder(suitcase, root.folderID); return ConvertToOpenSim(suitcase); } public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) { //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); return GetRootFolder(principalID); } public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID) { InventoryCollection coll = null; XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); XInventoryFolder root = GetRootXFolder(principalID); if (!IsWithinSuitcaseTree(folderID, root, suitcase)) return new InventoryCollection(); if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase { if (suitcase != null) { coll = base.GetFolderContent(principalID, suitcase.folderID); foreach (InventoryFolderBase f in coll.Folders) f.ParentID = root.folderID; foreach (InventoryItemBase i in coll.Items) i.Folder = root.folderID; m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for root folder returned content for suitcase folder"); } } else { coll = base.GetFolderContent(principalID, folderID); m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for non-root folder {0}", folderID); } if (coll == null) { m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID); coll = new InventoryCollection(); } return coll; } public override List GetFolderItems(UUID principalID, UUID folderID) { // Let's do a bit of sanity checking, more than the base service does // make sure the given folder exists under the suitcase tree of this user XInventoryFolder root = GetRootXFolder(principalID); XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); if (!IsWithinSuitcaseTree(folderID, root, suitcase)) return new List(); return base.GetFolderItems(principalID, folderID); } public override bool AddFolder(InventoryFolderBase folder) { // Let's do a bit of sanity checking, more than the base service does // make sure the given folder's parent folder exists under the suitcase tree of this user XInventoryFolder root = GetRootXFolder(folder.Owner); XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner); if (!IsWithinSuitcaseTree(folder.ParentID, root, suitcase)) return false; // OK, it's legit // Check if it's under the Root folder directly if (folder.ParentID == root.folderID) { // someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder for root folder for user {0}. Adding in suitcase instead", folder.Owner); folder.ParentID = suitcase.folderID; } return base.AddFolder(folder); } public bool UpdateFolder(InventoryFolderBase folder) { XInventoryFolder root = GetRootXFolder(folder.Owner); XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner); if (!IsWithinSuitcaseTree(folder.ID, root, suitcase)) return false; return base.UpdateFolder(folder); } public override bool MoveFolder(InventoryFolderBase folder) { XInventoryFolder root = GetRootXFolder(folder.Owner); XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner); if (!IsWithinSuitcaseTree(folder.ID, root, suitcase) || !IsWithinSuitcaseTree(folder.ParentID, root, suitcase)) return false; if (folder.ParentID == root.folderID) { // someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder to root folder for user {0}. Moving it to suitcase instead", folder.Owner); folder.ParentID = suitcase.folderID; } return base.MoveFolder(folder); } public override bool DeleteFolders(UUID principalID, List folderIDs) { // NOGO return false; } public override bool PurgeFolder(InventoryFolderBase folder) { // NOGO return false; } public override bool AddItem(InventoryItemBase item) { // Let's do a bit of sanity checking, more than the base service does // make sure the given folder's parent folder exists under the suitcase tree of this user XInventoryFolder root = GetRootXFolder(item.Owner); XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner); if (!IsWithinSuitcaseTree(item.Folder, root, suitcase)) return false; // OK, it's legit // Check if it's under the Root folder directly if (item.Folder == root.folderID) { // someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddItem for root folder for user {0}. Adding in suitcase instead", item.Owner); item.Folder = suitcase.folderID; } return base.AddItem(item); } public override bool UpdateItem(InventoryItemBase item) { XInventoryFolder root = GetRootXFolder(item.Owner); XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner); if (!IsWithinSuitcaseTree(item.Folder, root, suitcase)) return false; return base.UpdateItem(item); } public override bool MoveItems(UUID principalID, List items) { // Principal is b0rked. *sigh* XInventoryFolder root = GetRootXFolder(items[0].Owner); XInventoryFolder suitcase = GetSuitcaseXFolder(items[0].Owner); if (!IsWithinSuitcaseTree(items[0].Folder, root, suitcase)) return false; foreach (InventoryItemBase it in items) if (it.Folder == root.folderID) { // someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItem to root folder for user {0}. Moving it to suitcase instead", it.Owner); it.Folder = suitcase.folderID; } return base.MoveItems(principalID, items); } // Let these pass. Use inherited methods. public override bool DeleteItems(UUID principalID, List itemIDs) { return false; } public override InventoryItemBase GetItem(InventoryItemBase item) { InventoryItemBase it = base.GetItem(item); XInventoryFolder root = GetRootXFolder(it.Owner); XInventoryFolder suitcase = GetSuitcaseXFolder(it.Owner); if (it != null) { if (!IsWithinSuitcaseTree(it.Folder, root, suitcase)) return null; if (it.Folder == suitcase.folderID) it.Folder = root.folderID; // UserAccount user = m_Cache.GetUser(it.CreatorId); // // Adjust the creator data // if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty)) // it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName; //} } return it; } public override InventoryFolderBase GetFolder(InventoryFolderBase folder) { InventoryFolderBase f = base.GetFolder(folder); XInventoryFolder root = GetRootXFolder(f.Owner); XInventoryFolder suitcase = GetSuitcaseXFolder(f.Owner); if (f != null) { if (!IsWithinSuitcaseTree(f.ID, root, suitcase)) return null; if (f.ParentID == suitcase.folderID) f.ParentID = root.folderID; } return f; } //public List GetActiveGestures(UUID principalID) //{ //} //public int GetAssetPermissions(UUID principalID, UUID assetID) //{ //} #region Auxiliary functions private XInventoryFolder GetXFolder(UUID userID, UUID folderID) { XInventoryFolder[] folders = m_Database.GetFolders( new string[] { "agentID", "folderID" }, new string[] { userID.ToString(), folderID.ToString() }); if (folders.Length == 0) return null; return folders[0]; } private XInventoryFolder GetRootXFolder(UUID principalID) { XInventoryFolder[] folders = m_Database.GetFolders( new string[] { "agentID", "folderName", "type" }, new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() }); if (folders != null && folders.Length > 0) return folders[0]; return null; } private XInventoryFolder GetSuitcaseXFolder(UUID principalID) { // Warp! Root folder for travelers XInventoryFolder[] folders = m_Database.GetFolders( new string[] { "agentID", "type" }, new string[] { principalID.ToString(), "100" }); // This is a special folder type... if (folders != null && folders.Length > 0) return folders[0]; return null; } private void SetAsRootFolder(XInventoryFolder suitcase, UUID rootID) { suitcase.folderID = rootID; suitcase.parentFolderID = UUID.Zero; } private List GetFolderTree(UUID root) { List t = null; if (m_SuitcaseTrees.TryGetValue(root, out t)) return t; t = GetFolderTreeRecursive(root); m_SuitcaseTrees.AddOrUpdate(root, t, 120); return t; } private List GetFolderTreeRecursive(UUID root) { List tree = new List(); XInventoryFolder[] folders = m_Database.GetFolders( new string[] { "parentFolderID" }, new string[] { root.ToString() }); if (folders == null || (folders != null && folders.Length == 0)) return tree; // empty tree else { foreach (XInventoryFolder f in folders) { tree.Add(f); tree.AddRange(GetFolderTreeRecursive(f.folderID)); } return tree; } } private bool IsWithinSuitcaseTree(UUID folderID, XInventoryFolder root, XInventoryFolder suitcase) { List tree = new List(); tree.Add(root); // Warp! the tree is the real root folder plus the children of the suitcase folder tree.AddRange(GetFolderTree(suitcase.folderID)); XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl) { if (fl.folderID == folderID) return true; else return false; }); if (f == null) return false; else return true; } #endregion } }