/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using log4net; using Nini.Config; using System.Reflection; using OpenSim.Services.Base; using OpenSim.Services.Interfaces; using OpenSim.Services.InventoryService; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Server.Base; namespace OpenSim.Services.HypergridService { /// /// Hypergrid inventory service. It serves the IInventoryService interface, /// but implements it in ways that are appropriate for inter-grid /// inventory exchanges. Specifically, it does not performs deletions /// and it responds to GetRootFolder requests with the ID of the /// Suitcase folder, not the actual "My Inventory" folder. /// public class HGInventoryService : XInventoryService, IInventoryService { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private string m_HomeURL; private IUserAccountService m_UserAccountService; private UserAccountCache m_Cache; public HGInventoryService(IConfigSource config, string configName) : base(config, configName) { m_log.Debug("[HGInventory Service]: Starting"); if (configName != string.Empty) m_ConfigName = configName; // // Try reading the [InventoryService] section, if it exists // IConfig invConfig = config.Configs[m_ConfigName]; if (invConfig != null) { // realm = authConfig.GetString("Realm", realm); string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty); if (userAccountsDll == string.Empty) throw new Exception("Please specify UserAccountsService in HGInventoryService configuration"); Object[] args = new Object[] { config }; m_UserAccountService = ServerUtils.LoadPlugin(userAccountsDll, args); if (m_UserAccountService == null) throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll)); m_HomeURL = Util.GetConfigVarWithDefaultSection(config, "HomeURI", m_ConfigName); m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); } m_log.Debug("[HG INVENTORY SERVICE]: Starting..."); } public override bool CreateUserInventory(UUID principalID) { // NOGO return false; } public override List GetInventorySkeleton(UUID principalID) { // NOGO for this inventory service return new List(); } public override InventoryCollection GetUserInventory(UUID userID) { // NOGO for this inventory service return null; } public override InventoryFolderBase GetRootFolder(UUID principalID) { //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetRootFolder for {0}", principalID); // Warp! Root folder for travelers XInventoryFolder[] folders = m_Database.GetFolders( new string[] { "agentID", "folderName"}, new string[] { principalID.ToString(), "My Suitcase" }); if (folders.Length > 0) return ConvertToOpenSim(folders[0]); // make one XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase"); return ConvertToOpenSim(suitcase); } //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase) //{ // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures"); // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash"); // return true; //} public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) { //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); return GetRootFolder(principalID); } // // Use the inherited methods // //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) //{ //} //public List GetFolderItems(UUID principalID, UUID folderID) //{ //} //public override bool AddFolder(InventoryFolderBase folder) //{ // // Check if it's under the Suitcase folder // List skel = base.GetInventorySkeleton(folder.Owner); // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); // List suitDescendents = GetDescendents(skel, suitcase.ID); // foreach (InventoryFolderBase f in suitDescendents) // if (folder.ParentID == f.ID) // { // XInventoryFolder xFolder = ConvertFromOpenSim(folder); // return m_Database.StoreFolder(xFolder); // } // return false; //} private List GetDescendents(List lst, UUID root) { List direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; }); if (direct == null) return new List(); List indirect = new List(); foreach (InventoryFolderBase f in direct) indirect.AddRange(GetDescendents(lst, f.ID)); direct.AddRange(indirect); return direct; } // Use inherited method //public bool UpdateFolder(InventoryFolderBase folder) //{ //} //public override bool MoveFolder(InventoryFolderBase folder) //{ // XInventoryFolder[] x = m_Database.GetFolders( // new string[] { "folderID" }, // new string[] { folder.ID.ToString() }); // if (x.Length == 0) // return false; // // Check if it's under the Suitcase folder // List skel = base.GetInventorySkeleton(folder.Owner); // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); // List suitDescendents = GetDescendents(skel, suitcase.ID); // foreach (InventoryFolderBase f in suitDescendents) // if (folder.ParentID == f.ID) // { // x[0].parentFolderID = folder.ParentID; // return m_Database.StoreFolder(x[0]); // } // return false; //} public override bool DeleteFolders(UUID principalID, List folderIDs) { // NOGO return false; } public override bool PurgeFolder(InventoryFolderBase folder) { // NOGO return false; } // Unfortunately we need to use the inherited method because of how DeRez works. // The viewer sends the folderID hard-wired in the derez message //public override bool AddItem(InventoryItemBase item) //{ // // Check if it's under the Suitcase folder // List skel = base.GetInventorySkeleton(item.Owner); // InventoryFolderBase suitcase = GetRootFolder(item.Owner); // List suitDescendents = GetDescendents(skel, suitcase.ID); // foreach (InventoryFolderBase f in suitDescendents) // if (item.Folder == f.ID) // return m_Database.StoreItem(ConvertFromOpenSim(item)); // return false; //} //public override bool UpdateItem(InventoryItemBase item) //{ // // Check if it's under the Suitcase folder // List skel = base.GetInventorySkeleton(item.Owner); // InventoryFolderBase suitcase = GetRootFolder(item.Owner); // List suitDescendents = GetDescendents(skel, suitcase.ID); // foreach (InventoryFolderBase f in suitDescendents) // if (item.Folder == f.ID) // return m_Database.StoreItem(ConvertFromOpenSim(item)); // return false; //} //public override bool MoveItems(UUID principalID, List items) //{ // // Principal is b0rked. *sigh* // // // // Let's assume they all have the same principal // // Check if it's under the Suitcase folder // List skel = base.GetInventorySkeleton(items[0].Owner); // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner); // List suitDescendents = GetDescendents(skel, suitcase.ID); // foreach (InventoryItemBase i in items) // { // foreach (InventoryFolderBase f in suitDescendents) // if (i.Folder == f.ID) // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString()); // } // return true; //} // Let these pass. Use inherited methods. //public bool DeleteItems(UUID principalID, List itemIDs) //{ //} public override InventoryItemBase GetItem(InventoryItemBase item) { InventoryItemBase it = base.GetItem(item); if (it != null) { UserAccount user = m_Cache.GetUser(it.CreatorId); // Adjust the creator data if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty)) it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName; } return it; } //public InventoryFolderBase GetFolder(InventoryFolderBase folder) //{ //} //public List GetActiveGestures(UUID principalID) //{ //} //public int GetAssetPermissions(UUID principalID, UUID assetID) //{ //} } }