/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Net; using System.Reflection; using OpenSim.Framework; using OpenSim.Services.Connectors.Friends; using OpenSim.Services.Connectors.Hypergrid; using OpenSim.Services.Interfaces; using OpenSim.Services.Connectors.InstantMessage; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using OpenSim.Server.Base; using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; using OpenMetaverse; using log4net; using Nini.Config; namespace OpenSim.Services.HypergridService { /// /// Inter-grid IM /// public class HGInstantMessageService : IInstantMessage { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours static bool m_Initialized = false; protected static IGridService m_GridService; protected static IPresenceService m_PresenceService; protected static IUserAgentService m_UserAgentService; protected static IInstantMessageSimConnector m_IMSimConnector; protected static Dictionary m_UserLocationMap = new Dictionary(); private static ExpiringCache m_RegionCache; public HGInstantMessageService(IConfigSource config) : this(config, null) { } public HGInstantMessageService(IConfigSource config, IInstantMessageSimConnector imConnector) { if (imConnector != null) m_IMSimConnector = imConnector; if (!m_Initialized) { m_Initialized = true; m_log.DebugFormat("[HG IM SERVICE]: Starting..."); IConfig serverConfig = config.Configs["HGInstantMessageService"]; if (serverConfig == null) throw new Exception(String.Format("No section HGInstantMessageService in config file")); string gridService = serverConfig.GetString("GridService", String.Empty); string presenceService = serverConfig.GetString("PresenceService", String.Empty); string userAgentService = serverConfig.GetString("UserAgentService", String.Empty); if (gridService == string.Empty || presenceService == string.Empty) throw new Exception(String.Format("Incomplete specifications, InstantMessage Service cannot function.")); Object[] args = new Object[] { config }; m_GridService = ServerUtils.LoadPlugin(gridService, args); m_PresenceService = ServerUtils.LoadPlugin(presenceService, args); m_UserAgentService = ServerUtils.LoadPlugin(userAgentService, args); m_RegionCache = new ExpiringCache(); } } public bool IncomingInstantMessage(GridInstantMessage im) { m_log.DebugFormat("[HG IM SERVICE]: Received message {0} from {1} to {2}", im.message, im.fromAgentID, im.toAgentID); UUID toAgentID = new UUID(im.toAgentID); if (m_IMSimConnector != null) { m_log.DebugFormat("[XXX] SendIMToRegion local im connector"); return m_IMSimConnector.SendInstantMessage(im); } else return TrySendInstantMessage(im, "", true); } public bool OutgoingInstantMessage(GridInstantMessage im, string url) { m_log.DebugFormat("[HG IM SERVICE]: Sending message {0} from {1} to {2}@{3}", im.message, im.fromAgentID, im.toAgentID, url); if (url != string.Empty) return TrySendInstantMessage(im, url, true); else { PresenceInfo upd = new PresenceInfo(); upd.RegionID = UUID.Zero; return TrySendInstantMessage(im, upd, true); } } protected bool TrySendInstantMessage(GridInstantMessage im, object previousLocation, bool firstTime) { UUID toAgentID = new UUID(im.toAgentID); PresenceInfo upd = null; string url = string.Empty; bool lookupAgent = false; lock (m_UserLocationMap) { if (m_UserLocationMap.ContainsKey(toAgentID)) { object o = m_UserLocationMap[toAgentID]; if (o is PresenceInfo) upd = (PresenceInfo)o; else if (o is string) url = (string)o; // We need to compare the current location with the previous // or the recursive loop will never end because it will never try to lookup the agent again if (!firstTime) { lookupAgent = true; upd = null; url = string.Empty; } } else { lookupAgent = true; } } m_log.DebugFormat("[XXX] Neeed lookup ? {0}", (lookupAgent ? "yes" : "no")); // Are we needing to look-up an agent? if (lookupAgent) { // Non-cached user agent lookup. PresenceInfo[] presences = m_PresenceService.GetAgents(new string[] { toAgentID.ToString() }); if (presences != null && presences.Length > 0) { foreach (PresenceInfo p in presences) { if (p.RegionID != UUID.Zero) { m_log.DebugFormat("[XXX]: Found presence in {0}", p.RegionID); upd = p; break; } } } if (upd == null) { // Let's check with the UAS if the user is elsewhere m_log.DebugFormat("[HG IM SERVICE]: User is not present. Checking location with User Agent service"); url = m_UserAgentService.LocateUser(toAgentID); } if (upd != null || url != string.Empty) { // check if we've tried this before.. // This is one way to end the recursive loop // if (!firstTime && ((previousLocation is PresenceInfo && upd != null && upd.RegionID == ((PresenceInfo)previousLocation).RegionID) || (previousLocation is string && upd == null && previousLocation.Equals(url)))) { // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); m_log.DebugFormat("[HG IM SERVICE]: Fail 2 {0} {1}", previousLocation, url); return false; } } } if (upd != null) { // ok, the user is around somewhere. Let's send back the reply with "success" // even though the IM may still fail. Just don't keep the caller waiting for // the entire time we're trying to deliver the IM return SendIMToRegion(upd, im, toAgentID); } else if (url != string.Empty) { // ok, the user is around somewhere. Let's send back the reply with "success" // even though the IM may still fail. Just don't keep the caller waiting for // the entire time we're trying to deliver the IM return ForwardIMToGrid(url, im, toAgentID); } else if (firstTime && previousLocation is string && (string)previousLocation != string.Empty) { return ForwardIMToGrid((string)previousLocation, im, toAgentID); } else m_log.DebugFormat("[HG IM SERVICE]: Unable to locate user {0}", toAgentID); return false; } bool SendIMToRegion(PresenceInfo upd, GridInstantMessage im, UUID toAgentID) { bool imresult = false; GridRegion reginfo = null; if (!m_RegionCache.TryGetValue(upd.RegionID, out reginfo)) { reginfo = m_GridService.GetRegionByUUID(UUID.Zero /*!!!*/, upd.RegionID); if (reginfo != null) m_RegionCache.AddOrUpdate(upd.RegionID, reginfo, CACHE_EXPIRATION_SECONDS); } if (reginfo != null) { imresult = InstantMessageServiceConnector.SendInstantMessage(reginfo.ServerURI, im); } else { m_log.DebugFormat("[HG IM SERVICE]: Failed to deliver message to {0}", reginfo.ServerURI); return false; } if (imresult) { // IM delivery successful, so store the Agent's location in our local cache. lock (m_UserLocationMap) { if (m_UserLocationMap.ContainsKey(toAgentID)) { m_UserLocationMap[toAgentID] = upd; } else { m_UserLocationMap.Add(toAgentID, upd); } } return true; } else { // try again, but lookup user this time. // Warning, this must call the Async version // of this method or we'll be making thousands of threads // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync // The version that spawns the thread is SendGridInstantMessageViaXMLRPC // This is recursive!!!!! return TrySendInstantMessage(im, upd, false); } } bool ForwardIMToGrid(string url, GridInstantMessage im, UUID toAgentID) { if (InstantMessageServiceConnector.SendInstantMessage(url, im)) { // IM delivery successful, so store the Agent's location in our local cache. lock (m_UserLocationMap) { if (m_UserLocationMap.ContainsKey(toAgentID)) { m_UserLocationMap[toAgentID] = url; } else { m_UserLocationMap.Add(toAgentID, url); } } return true; } else { // try again, but lookup user this time. // Warning, this must call the Async version // of this method or we'll be making thousands of threads // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync // The version that spawns the thread is SendGridInstantMessageViaXMLRPC // This is recursive!!!!! return TrySendInstantMessage(im, url, false); } } } }