/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Server.Base; namespace OpenSim.Services.Connectors.Simulation { public class SimulationDataServiceConnector : ISimulationDataService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private ISimulationDataStore m_simDataStore; public SimulationDataServiceConnector() { } public SimulationDataServiceConnector(IConfigSource config) { Initialise(config); } public virtual void Initialise(IConfigSource config) { IConfig serverConfig = config.Configs["SimulationDataStore"]; if (serverConfig == null) throw new Exception("No section 'SimulationDataStore' in config file"); string simDataStore = serverConfig.GetString("StoreModule", String.Empty); Object[] args = new Object[] { config }; m_simDataStore = ServerUtils.LoadPlugin(simDataStore, args); } public void StoreObject(SceneObjectGroup obj, UUID regionUUID) { } public void RemoveObject(UUID uuid, UUID regionUUID) { } public void StorePrimInventory(UUID primID, ICollection items) { } public List LoadObjects(UUID regionUUID) { return new List(0); } public void StoreTerrain(double[,] terrain, UUID regionID) { } public double[,] LoadTerrain(UUID regionID) { return new double[Constants.RegionSize, Constants.RegionSize]; } public void StoreLandObject(ILandObject Parcel) { } public void RemoveLandObject(UUID globalID) { } public List LoadLandObjects(UUID regionUUID) { return new List(0); } public void StoreRegionSettings(RegionSettings rs) { } public RegionSettings LoadRegionSettings(UUID regionUUID) { return null; } public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) { return null; } public void StoreRegionWindlightSettings(RegionLightShareData wl) { } } }